Is there a .NET library for creating node graphs, one that lets you drag inputs on one node to outputs on another?
To open the Node Editor, select Windows > Node Editor. The Node Editor is the preferred editor for workflows such as rigging. For more information, see Node Editor.
To display the shader that is assigned to each object in your scene, open the Outliner and enable Display > Assigned Materials in the menu. See Identify shaders assigned to objects in the scene. In the Outliner, right-click the material and select Open in Hypershade.
In the Hypergraph, select Options > Display > Hidden Nodes. Show or hide underworld nodes in the Hypergraph.
If you switch to the Compositing screen with Ctrl-Left , if you are on the default screen, you will find a Node Editor on the top half of the screen. When you enabled material nodes, a material node and an output node were automatically added to the Node editor.
This is more or less exactly what you are looking for:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With