On node v8.1.4 and v6.11.1
I started out with the following echo server implementation, which I will refer to as pipe.js or pipe.
const http = require('http'); const handler = (req, res) => req.pipe(res); http.createServer(handler).listen(3001); And I benchmarked it with wrk and the following lua script (shortened for brevity) that will send a small body as a payload.
wrk.method = "POST" wrk.body = string.rep("a", 10) At 2k requests per second and 44ms of average latency, performance is not great.
So I wrote another implementation that uses intermediate buffers until the request is finished and then writes those buffers out. I will refer to this as buffer.js or buffer.
const http = require('http'); const handler = (req, res) => { let buffs = []; req.on('data', (chunk) => { buffs.push(chunk); }); req.on('end', () => { res.write(Buffer.concat(buffs)); res.end(); }); }; http.createServer(handler).listen(3001); Performance drastically changed with buffer.js servicing 20k requests per second at 4ms of average latency.
Visually, the graph below depicts the average number of requests serviced over 5 runs and various latency percentiles (p50 is median).

So, buffer is an order of magnitude better in all categories. My question is why?
What follows next are my investigation notes, hopefully they are at least educational.
Both implementations have been crafted so that they will give the same exact response as returned by curl -D - --raw. If given a body of 10 d's, both will return the exact same response (with modified time, of course):
HTTP/1.1 200 OK Date: Thu, 20 Jul 2017 18:33:47 GMT Connection: keep-alive Transfer-Encoding: chunked a dddddddddd 0 Both output 128 bytes (remember this).
Semantically, the only difference between the two implementations is that pipe.js writes data while the request hasn't ended. This might make one suspect that there could be multiple data events in buffer.js. This is not true.
req.on('data', (chunk) => { console.log(`chunk length: ${chunk.length}`); buffs.push(chunk); }); req.on('end', () => { console.log(`buffs length: ${buffs.length}`); res.write(Buffer.concat(buffs)); res.end(); }); Empirically:
Since there will only ever be one chunk, what happens if we remove buffering and implement a poor man's pipe:
const http = require('http'); const handler = (req, res) => { req.on('data', (chunk) => res.write(chunk)); req.on('end', () => res.end()); }; http.createServer(handler).listen(3001); Turns out, this has as abysmal performance as pipe.js. I find this interesting because the same number of res.write and res.end calls are made with the same parameters. My best guess so far is that the performance differences are due to sending response data after the request data has ended.
I profiled both application using the simple profiling guide (--prof).
I've included only the relevant lines:
pipe.js
[Summary]: ticks total nonlib name 2043 11.3% 14.1% JavaScript 11656 64.7% 80.7% C++ 77 0.4% 0.5% GC 3568 19.8% Shared libraries 740 4.1% Unaccounted [C++]: ticks total nonlib name 6374 35.4% 44.1% syscall 2589 14.4% 17.9% writev buffer.js
[Summary]: ticks total nonlib name 2512 9.0% 16.0% JavaScript 11989 42.7% 76.2% C++ 419 1.5% 2.7% GC 12319 43.9% Shared libraries 1228 4.4% Unaccounted [C++]: ticks total nonlib name 8293 29.6% 52.7% writev 253 0.9% 1.6% syscall We see that in both implementations, C++ dominates time; however, the functions that dominate are swapped. Syscalls account for nearly half the time for pipe, yet only 1% for buffer (forgive my rounding). Next step, which syscalls are the culprit?
Invoking strace like strace -c node pipe.js will give us a summary of the syscalls. Here are the top syscalls:
pipe.js
% time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 43.91 0.014974 2 9492 epoll_wait 25.57 0.008720 0 405693 clock_gettime 20.09 0.006851 0 61748 writev 6.11 0.002082 0 61803 106 write buffer.js
% time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 42.56 0.007379 0 121374 writev 32.73 0.005674 0 617056 clock_gettime 12.26 0.002125 0 121579 epoll_ctl 11.72 0.002032 0 121492 read 0.62 0.000108 0 1217 epoll_wait The top syscall for pipe (epoll_wait) with 44% of the time is only 0.6% of the time for buffer (a 140x increase). While there is a large time discrepancy, the number of times epoll_wait is invoked is less lopsided with pipe calling epoll_wait ~8x more often. We can derive a couple bits of useful information from that statement, such that pipe calls epoll_wait constantly and an average, these calls are heavier than the epoll_wait for buffer.
For buffer, the top syscall is writev, which is expected considering most of the time should be spent writing data to a socket.
Logically the next step is to take a look at these epoll_wait statements with regular strace, which showed buffer always contained epoll_wait with 100 events (representing the hundred connections used with wrk) and pipe had less than 100 most of the time. Like so:
pipe.js
epoll_wait(5, [.16 snip.], 1024, 0) = 16 buffer.js
epoll_wait(5, [.100 snip.], 1024, 0) = 100 Graphically:

This explains why there are more epoll_wait in pipe, as epoll_wait doesn't service all the connections in one event loop. The epoll_wait for zero events makes it look like the event loop is idle! All this doesn't explain why epoll_wait takes up more time for pipe, as from the man page it states that epoll_wait should return immediately:
specifying a timeout equal to zero cause epoll_wait() to return immediately, even if no events are available.
While the man page says the function returns immediately, can we confirm this? strace -T to the rescue:

Besides supporting that buffer has fewer calls, we can also see that nearly all calls took less than 100ns. Pipe has a much more interesting distribution showing that while most calls take under 100ns, a non-negligible amount take longer and land into the microsecond land.
Strace did find another oddity, and that's with writev. The return value is the number of bytes written.
pipe.js
writev(11, [{"HTTP/1.1 200 OK\r\nDate: Thu, 20 J"..., 109}, {"\r\n", 2}, {"dddddddddd", 10}, {"\r\n", 2}], 4) = 123 buffer.js
writev(11, [{"HTTP/1.1 200 OK\r\nDate: Thu, 20 J"..., 109}, {"\r\n", 2}, {"dddddddddd", 10}, {"\r\n", 2}, {"0\r\n\r\n", 5}], 5) = 128 Remember when I said that both output 128 bytes? Well, writev returned 123 bytes for pipe and 128 for buffer. The five bytes difference for pipe is reconciled in a subsequent write call for each writev.
write(44, "0\r\n\r\n", 5) And if I'm not mistaken, write syscalls are blocking.
If I have to make an educated guess, I would say that piping when the request is not finished causes write calls. These blocking calls significantly reduce the throughput partially through more frequent epoll_wait statements. Why write is called instead of a single writev that is seen in buffer is beyond me. Can someone explain why everything I saw is happening?
The kicker? In the official Node.js guide you can see how the guide starts with the buffer implementation and then moves to pipe! If the pipe implementation is in the official guide there shouldn't be such a performance hit, right?
Aside: Real world performance implications of this question should be minimal, as the question is quite contrived especially in regards to the functionality and the body side, though this doesn't mean this is any less of a useful question. Hypothetically, an answer could look like "Node.js uses write to allow for better performance under x situations (where x is a more real world use case)"
Disclosure: question copied and slightly modified from my blog post in the hopes this is a better avenue for getting this question answered
My initial hypothesis that writing the echoed body after the request stream has finished increases performance has been disproved by @robertklep with his readable.js (or readable) implementation:
const http = require('http'); const BUFSIZ = 2048; const handler = (req, res) => { req.on('readable', _ => { let chunk; while (null !== (chunk = req.read(BUFSIZ))) { res.write(chunk); } }); req.on('end', () => { res.end(); }); }; http.createServer(handler).listen(3001); Readable performed at the same level as buffer while writing data before the end event. If anything this makes me more confused because the only difference between readable and my initial poor man's pipe implementation is the difference between the data and readable event and yet that caused a 10x performance increase. But we know that the data event isn't inherently slow because we used it in our buffer code.
For the curious, strace on readable reported writev outputs all 128 bytes output like buffer
This is perplexing!
What Are Buffers? The Buffer class in Node. js is designed to handle raw binary data. Each buffer corresponds to some raw memory allocated outside V8. Buffers act somewhat like arrays of integers, but aren't resizable and have a whole bunch of methods specifically for binary data.
Streams work on a concept called buffer. A buffer is a temporary memory that a stream takes to hold some data until it is consumed. In a stream, the buffer size is decided by the highWatermark property on the stream instance which is a number denoting the size of the buffer in bytes.
Pipes can be used to connect multiple streams together. One of the most common example is to pipe the read and write stream together for the transfer of data from one file to the other. Node. js is often also tagged as an event driven framework, and it's very easy to define events in Node. js.
That's a funny question you have!
In fact, buffered vs piped is not the question here. You have a small chunk; it is processed in one event. To show the issue at hand, you can write your handler like this:
let chunk; req.on('data', (dt) => { chunk=dt }); req.on('end', () => { res.write(chunk); res.end(); }); or
let chunk; req.on('data', (dt) => { chunk=dt; res.write(chunk); res.end(); }); req.on('end', () => { }); or
let chunk; req.on('data', (dt) => { chunk=dt res.write(chunk); }); req.on('end', () => { res.end(); }); If write and end are on the same handler, latency is 10 times less.
If you check the write function code, there is around this line
msg.connection.cork(); process.nextTick(connectionCorkNT, msg.connection); cork and uncork connection on next event. This means that you use a cache for the data, then you force the data to be sent on the next event before other events are processed.
To sum up, if you have write and end on different handlers, you will have:
If they are on same handler, the end function is called before the uncork event is processed, so the final chunk will be in the cache.
Also, the end function runs cork / uncork synchronously, which will be a little bit faster.
Now why does this matter? Because on the TCP side, if you send a packet with data, and wish to send more, process will wait for an acknowledge from the client before sending more:
write + end on different handlers:

POST / => it is the requestHTTP/1.1 => 1st chunk : header + "aaaaaaaaa"0\r\n\r\n)There is ~40 ms before ack after the 1st buffer is sent.
write + end in the same handler:

The data is complete in a single packet, no ack needed.
Why the 40ms on ACK? This is a built-in feature in the OS to improve performance overall. It is described in section 4.2.3.2 of IETF RFC 1122: When to Send an ACK Segment'. Red Hat (Fedora/CentOS/RHEL) uses 40ms: it is a parameter and can be modified. On Debian (Ubuntu included), it seems to be hardcoded to 40ms, so it's not modifiable (except if you create a connection with the TCP_NO_DELAY option).
I hope this is enough detail to understand a little bit more about the process. This answer is already big, so I will stop here, I guess.
Readable
I checked your note about readable. Wild guess: if readable detects an empty input it closes the stream on the same tick.
Edit: I read the code for readable. As I suspected:
https://github.com/nodejs/node/blob/master/lib/_stream_readable.js#L371
https://github.com/nodejs/node/blob/master/lib/_stream_readable.js#L1036
If read finishes an event, end is immediately emitted to be processed next.
So the event processing is:
readable event: reads datareadable detects it has finished => creates end eventend event processed (uncork done)If you reduce the buffer:
req.on('readable',()=> { let chunk2; while (null !== (chunk2 = req.read(5))) { res.write(chunk2); } }); This forces two writes. The process will be:
readable event: reads data. You get five as.readable detects it has finished => create end eventend); you send dataend event processed (uncork done) => wait for ACK to send final chunkIf you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With