My libGDX project uses the Tween API for animations on my splash screen. On running the android launcher, the application force closes with the following error:
06-04 11:07:02.257: E/AndroidRuntime(3905): FATAL EXCEPTION: GLThread
06-04 11:07:02.257: E/AndroidRuntime(3905): java.lang.NoClassDefFoundError: com.ekshiksha.vcl.screens.SpriteTween
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.ekshiksha.vcl.screens.SplashScreen.show(SplashScreen.java:55)
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.badlogic.gdx.Game.setScreen(Game.java:62)
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.ekshiksha.vcl.MyVclLab.create(MyVclLab.java:16)
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292)
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewCupcake$GLThread.guardedRun(GLSurfaceViewCupcake.java:708)
06-04 11:07:02.257: E/AndroidRuntime(3905): at com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewCupcake$GLThread.run(GLSurfaceViewCupcake.java:646)
Is it because I did not add the tween engine .jar file to my build path in android project? And should I link the jar file or make a new libs folder in android project and copy it there?
Okay, the solution in the following post solved my problem of launching the android application.
Tween.registerAccessor NoClassDefFoundError
All I needed to do is link the tween API library in the android project and check it in order and export.
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