Let's say you're creating a game for Mac OS X. In fact, let's say you're creating Quake, only it's 2011 and you'd prefer to only use modern, non-deprecated frameworks.
You want your game to be notified when the user presses (or releases) a key, any key, on the keyboard. This includes modifer keys, like shift and control. Edited to add: Also, you want to know if the left or right version of a modifier key was pressed.
You also want your game to have a config screen, where the user can inspect and modify the keyboard config. It should contain things like:
What do you do? I've been trying to find a good answer to this for a day or so now, but haven't succeeded.
This is what I've came up with:
So, what's the proper way to do this? This really feels like a problem that should have a well-known, well-documented solution. It's not like games are incredibly niche.
As others have said, there’s nothing wrong with using -flagsChanged:
. There is another option: use the IOKit HID API. You should be using this anyway for joystick/gamepad input, and arguably mouse input; it may or may not be convenient for keyboard input too, depending on what you’re doing.
This looks promising:
+[ NSEvent addLocalMonitorForEventsMatchingMask:handler: ]
Seems to be new in 10.6 and sounds just like what you're looking for. More here:
http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html%23//apple_ref/occ/clm/NSEvent/addLocalMonitorForEventsMatchingMask:handler:
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