I've enabled a fog in the render settings on my scene. It works perfectly while testing it on the Unity editor, but after opening the game after building, the fog disappears. I'm not sure but according to some sources on the web, I found out that Unity3d has issues when running with Windows 8.1. Is there any way I can fix this?
I have just had this issue, it's incredibly annoying. What worked for me was going to the Graphics settings and changing the "Shader Stripping" fog modes to manual. I hope this helps someone else in the future.
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