Ninject has the functionality of self binding
like Bind<Samurai>().ToSelf();
I read about this but I don't get the importance or how this can be useful. Any comments are appreciated.
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The code is creating a Ninject Kernel that resolves our entire chain of dependencies. We tell Ninject to load the bindings from the executing assembly. This is the most common scenario. In this case, your Bindings class should live in one of the assemblies included in your executing project.
1 a : to make secure by tying His hands were bound with rope. d : to constrain with legal authority The court's decision binds them to pay the fine. 2 a : to wrap around with something so as to enclose or cover A silk sash bound her waist. 6 : constipate Cheese tends to bind him.
Amplify this type of ritual by sprinkling fidelity and passionate herbs over the names before binding inside. For binding protection rituals, choose simple supplies like photos, personal effects, ribbon and small boxes. These can be used to symbolically bind the person from doing harm.
If Ninject finds a object that needs to be created and it has a constructor that has a Samurai
parameter it does not know how to instantiate it.
But when you use Bind<Samurai>().ToSelf();
then Ninject knows that a Samurai
needs to be created to pass to the Samurai
parameter.
If that binding was not there then ninject didn't know what to pass, for example there might have been a SamuraiSubClass
type. But by explicitly saying that when Ninject finds a Samurai
parameter that it needs to create a Samurai
for that parameter then Ninject knows exactly what to do.
I use the .WithConstructorArgument() quite a bit. Bind<Samurai>().ToSelf().WithConstructorArgument("owner", user);
Just a nice way to provide an object(s) to your Samuari constructor when it is being injected.
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