In my .NET application I have to replay a series of sensor events. So I created a thread that fires these events (usually about every 1 - 4 millisecond). I implemented a loop in this thread and used Thread.Sleep(...)
to put the thread to sleep between the events.
Basically it looks like this:
void RunThread() {
var iter = GetAllEvents().GetEnumerator();
if (!iter.MoveNext()) {
return;
}
DateTime lastEventTime = iter.Current.Timestamp;
FireEvent(iter.Current);
while (iter.MoveNext()) {
MyEvent nextEvent = iter.Current;
int timeout = (int)(nextEvent.Timestamp - lastEventTime).TotalMilliseconds;
Thread.Sleep(timeout);
FireEvent(nextEvent);
lastEventTime = nextEvent.Timestamp;
}
}
Now, my problem is that Thread.Sleep()
sometimes respects the specified timeout and sometimes it doesn't.
I added a check (using StopWatch
, not visible in the code above) on how long the sleep actually took. Here are some results:
Expected timeout of 1 ms but got 15 ms.
Expected timeout of 2 ms but got 13 ms.
Expected timeout of 3 ms but got 15 ms.
Expected timeout of 2 ms but got 13 ms.
Expected timeout of 1 ms but got 13 ms.
Expected timeout of 1 ms but got 15 ms.
Expected timeout of 2 ms but got 13 ms.
Expected timeout of 2 ms but got 40 ms.
Why does Thread.Sleep()
behave that "randomly"?
Notes:
Update: Here's some pseudo-code that shows how Sleep
behaves:
bool ChooseRespectTimeout() {
if (this.notYetChosen) {
this.respectTimeout = ChooseRandomly()
this.notYetChosen = false
reset this.notYetChosen after random time period
}
return this.respectTimeout
}
void Sleep(int timeout) {
if (ChooseRespectTimeout())
Thread.Sleep(timeout)
else
Thread.Sleep(timeout * 10)
}
Thread.Sleep
really just calls win32 Sleep function, whose documentation details the inaccuracy.
What Thread.Sleep
really does is give up control for about the specified milliseconds. The Sleep function details that could be more or less. The rate at which the OS can give back control is determined by the system quantum, which is 10-15 milliseconds. So, in reality Thread.Sleep
can only be accurate to the nearest quantum. But, as others have pointed out, if the CPU is under heavy load that, time will be longer. Plus, if your thread has a lower priority than all other threads, it may not get time.
In terms of load, it's about load when the switch might occur. You're talking about a 1ms timeout (which is really about 15, as you've witnessed, due to the system quantum or timer accuracy) which means that the OS really only needs to be busy for 15-30 ms before it can be too busy to give back control to a thread until a future quanta. That's not a whole lot of time. If something of higher priority needs CPU in that 15-40ms, the higher-priority threads gets the time-slice, potentially starving the thread that gave up its control.
What Thread.Sleep
really means (for timeout values larger than 1) is that it's telling the OS that this thread is lower in priority than every other thread in the system for at least the timeout value, until the thread gets control back. Thread.Sleep
is not a timing mechanism, it's a means of relinquishing control. They should really rename "Sleep" to "Yield".
If you want to design something that periodically does something, use a timer. If you need to be really precise, use a multimedia timer.
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