I'm trying to investigate whether dictionaries with enum keys still generate garbage in newer versions of .Net (say >= 4)
See Shawn Hargreaves blog post here for details on why I'm even fretting about this... (http://blogs.msdn.com/b/shawnhar/archive/2007/07/02/twin-paths-to-garbage-collector-nirvana.aspx) Very specific I know but garbage on the xbox is / can be a very really problem.
I created a little .Net v4 console application comparing the IL generated for Dictionary and Dicationary and noticed a 'box' opcode in both sets of code which really confused me.
.method private hidebysig
instance int32 FindEntry (
!TKey key
) cil managed
{
// Method begins at RVA 0x61030
// Code size 138 (0x8a)
.maxstack 3
.locals init (
[0] int32,
[1] int32
)
IL_0000: ldarg.1
IL_0001: box !TKey <----Hmmmm!
IL_0006: brtrue.s IL_000e
IL_0008: ldc.i4.5
IL_0009: call void System.ThrowHelper::ThrowArgumentNullException(valuetype System.ExceptionArgument)
IL_000e: ldarg.0
IL_000f: ldfld int32[] class System.Collections.Generic.Dictionary`2<!TKey, !TValue>::buckets
IL_0014: brfalse.s IL_0088
https://msdn.microsoft.com/en-us/library/system.reflection.emit.opcodes.box%28v=vs.110%29.aspx
Convert a value type (of the type specified in valTypeToken) to a true object reference.
Is the box here not a heap allocation? If not, then how can I tell when there's heap allocations that might cause the Xbox to struggle?(from looking at the IL) Does it depend on some other context? Would a memory profiler (CLR Profiler for example) be the only way to tell for sure?
Yes it is a box, but no it shouldn't matter in this case - at least, not for regular .NET; this is a != null
check; the JIT knows how to recognise these for value-types, and can remove that check from the machine code.
Allegedly.
To tell for sure, you'd need to look at the post-JIT machine code, not the IL.
It will also matter which JIT you are using, which makes it harder.
Worst case: you could use the CoreCLR code to roll your own value-type dictionary.
I will say that problem was solved. I took the code from http://beardseye.blogspot.it/2007/08/nuts-enum-conundrum.html
enum TestEnum
{
e10,
e9,
e8,
e7,
e6,
e5,
e4,
e3,
e2,
e1
}
class Program
{
static void Main(string[] args)
{
Dictionary<TestEnum, int> dict = new Dictionary<TestEnum, int>();
for (int l = 0; l < 100000; l++)
{
TestEnum x = (TestEnum)(l % 10);
dict[x] = 100000 - (int)x;
}
for (TestEnum x = TestEnum.e10; x <= TestEnum.e1; x++)
{
Console.WriteLine(dict[x]);
}
}
}
And I've run it with the profiler of Visual Studio 2013. There are no allocations of the TestEnum
"object". Note that if I change the code to
dict[x] = 100000 - x.GetHashCode();
then I get many allocations of TestEnum
.
Other test:
public class TestEnumComparer : IEqualityComparer<TestEnum>
{
public bool Equals(TestEnum x, TestEnum y)
{
return x == y;
}
public int GetHashCode(TestEnum obj)
{
return obj.GetHashCode();
}
}
and
Dictionary<TestEnum, int> dict = new Dictionary<TestEnum, int>(new TestEnumComparer());
Still I get many allocations of TestEnum
.
So I'll say that EqualityComparer<T>.Default
does something to not box enums.
If you look in the EqualityComparer source, in the CreateComparer()
method:
// If T is an int-based Enum, return an EnumEqualityComparer<T>
// See the METHOD__JIT_HELPERS__UNSAFE_ENUM_CAST and METHOD__JIT_HELPERS__UNSAFE_ENUM_CAST_LONG cases in getILIntrinsicImplementation
if (t.IsEnum && Enum.GetUnderlyingType(t) == typeof(int))
{
return (EqualityComparer<T>)RuntimeTypeHandle.CreateInstanceForAnotherGenericParameter((RuntimeType)typeof(EnumEqualityComparer<int>), t);
}
there is some special code to compare int
enum
and only them.
And I can confirm that if I change the enum
to
enum TestEnum : long
then the allocations caused by the boxing appear! :-)
So, in the end
Dictionary<enum_that_is_an_int, Foo>
is safe to use,
every other type of enum
isn't! :-)
Note that this is true for .NET >= 4.0 . I've looked at the CreateComparer()
of mscorlib 2.0.0.0 and there isn't a check like this, so on .NET 2.0-3.5 the Dictionary<enum_that_is_an_int, Foo>
isn't safe to use.
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