In .NET, is there a method, such as an event, for detecting when a console application is exiting? I need to clean up some threads and COM objects.
I am running a message loop, without a form, from the console application. A DCOM component that I am using seems to require that the application pump messages.
I have tried adding a handler to Process.GetCurrentProcess.Exited and Process.GetCurrentProcess.Disposed.
I have also tried adding a handler to Application.ApplicationExit and Application.ThreadExit events, but they are not firing. Perhaps that is because I am not using a form.
The first solution is to run the application without debugging by using Ctrl+F5 instead of just F5. The console window will remain open when the program has finished. The disadvantage of this is that you lose Visual Studio's debug information.
Exit a Console Application With the return Method in C# The return statement ends the execution of a method and returns the control to the calling or the main method. We can use the return statement inside the main() function to end our console application's execution.
You can use the ProcessExit
event of the AppDomain
:
class Program { static void Main(string[] args) { AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); // do some work } static void CurrentDomain_ProcessExit(object sender, EventArgs e) { Console.WriteLine("exit"); } }
Update
Here is a full example program with an empty "message pump" running on a separate thread, that allows the user to input a quit command in the console to close down the application gracefully. After the loop in MessagePump you will probably want to clean up resources used by the thread in a nice manner. It's better to do that there than in ProcessExit for several reasons:
Here is the code:
class Program { private static bool _quitRequested = false; private static object _syncLock = new object(); private static AutoResetEvent _waitHandle = new AutoResetEvent(false); static void Main(string[] args) { AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); // start the message pumping thread Thread msgThread = new Thread(MessagePump); msgThread.Start(); // read input to detect "quit" command string command = string.Empty; do { command = Console.ReadLine(); } while (!command.Equals("quit", StringComparison.InvariantCultureIgnoreCase)); // signal that we want to quit SetQuitRequested(); // wait until the message pump says it's done _waitHandle.WaitOne(); // perform any additional cleanup, logging or whatever } private static void SetQuitRequested() { lock (_syncLock) { _quitRequested = true; } } private static void MessagePump() { do { // act on messages } while (!_quitRequested); _waitHandle.Set(); } static void CurrentDomain_ProcessExit(object sender, EventArgs e) { Console.WriteLine("exit"); } }
Here is a complete, very simple .NET solution that works in all versions of Windows. Simply paste it into a new project, run it and try Ctrl + C to view how it handles it:
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace TestTrapCtrlC{ public class Program{ static bool exitSystem = false; #region Trap application termination [DllImport("Kernel32")] private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add); private delegate bool EventHandler(CtrlType sig); static EventHandler _handler; enum CtrlType { CTRL_C_EVENT = 0, CTRL_BREAK_EVENT = 1, CTRL_CLOSE_EVENT = 2, CTRL_LOGOFF_EVENT = 5, CTRL_SHUTDOWN_EVENT = 6 } private static bool Handler(CtrlType sig) { Console.WriteLine("Exiting system due to external CTRL-C, or process kill, or shutdown"); //do your cleanup here Thread.Sleep(5000); //simulate some cleanup delay Console.WriteLine("Cleanup complete"); //allow main to run off exitSystem = true; //shutdown right away so there are no lingering threads Environment.Exit(-1); return true; } #endregion static void Main(string[] args) { // Some biolerplate to react to close window event, CTRL-C, kill, etc _handler += new EventHandler(Handler); SetConsoleCtrlHandler(_handler, true); //start your multi threaded program here Program p = new Program(); p.Start(); //hold the console so it doesn’t run off the end while(!exitSystem) { Thread.Sleep(500); } } public void Start() { // start a thread and start doing some processing Console.WriteLine("Thread started, processing.."); } } }
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