Quick question about using nested disposables in a single 'using' statement: Should I write out each disposable's using statement, or can I nest them into one? Example:
using( FileStream inFile = new FileStream( "myFile.txt", FileMode.Open ) )
using( GZipStream gzip = new GZipStream( inFile, CompressionMode.Decompress ) )
using( FileStream outFile = new FileStream( "myNewFile.txt", FileMode.CreateNew ) )
{
gzip.CopyTo( outstream );
}
vs.
using( GZipStream gzip = new GZipStream( new FileStream( "myFile.txt", FileMode.Open ), CompressionMode.Decompress ) )
using( FileStream outFile = new FileStream( "myNewFile.txt", FileMode.CreateNew ) )
{
gzip.CopyTo( outstream );
}
Just curious if when the block is done executing, the unnamed FileStream from "myFile.txt" gets cleaned up because it's in the using statement with the GZipStream or if it stays open and needs to be cleaned up sometime after that.
Edit: Just to be clear, I'm not asking about nesting using statements. I'm asking whether or not an IDisposable that is created inside another IDisposable's 'using' statement will be disposed of at the end of the block. Any explanation on why or why not would be appreciated.
It depends on the constructor, GZipStream
disposes of the stream you passed in when you dispose of it unless you use one of the overloads that takes in a bool and you pass in true
to leaveOpen
.
However you do run a risk doing this. If GZipStream
throws a ArgumentException
because the CanRead
property of the stream is false
the passed in stream does not get disposed of.
Personally I rather not depend on "something not going wrong" and instead usually code defensively and use the 3 statement version.
Edit: Just to be clear, I'm not asking about nesting using statements. I'm asking whether or not an IDisposable that is created inside another IDisposable's 'using' statement will be disposed of at the end of the block. Any explanation on why or why not would be appreciated.
If that is your question then the answer is: No, only the object declared that was assigned to (using var whatever = ...
) will be disposed, any other objects created are dependent on the code of whatever the "outer" object is to be implemented to "chain call" the Dispose()
methods.
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