I'm trying to create a bezier path like the instagram triangle in the picture below, however I must be doing something wrong. The Bezier path does not show!
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
-(void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];
[self drawTriangle];
}
- (IBAction)closeButton:(UIButton *)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)drawTriangle{
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(self.signUpButton.center.x, self.signUpButton.frame.origin.y + 30)];
[trianglePath addLineToPoint:CGPointMake(self.signUpButton.center.x - 10, self.imageView.frame.size.height)];
[trianglePath addLineToPoint:CGPointMake(self.signUpButton.center.x + 10, self.imageView.frame.size.height)];
UIColor *fillColor = [UIColor whiteColor];
[fillColor setFill];
UIColor *strokeColor = [UIColor whiteColor];
[strokeColor setStroke];
[trianglePath fill];
[trianglePath stroke];
[trianglePath closePath];
}
Xcode 10 • Swift 4.2
func drawTriangle(size: CGFloat, x: CGFloat, y: CGFloat, up:Bool) {
let triangleLayer = CAShapeLayer()
let trianglePath = UIBezierPath()
trianglePath.move(to: .zero)
trianglePath.addLine(to: CGPoint(x: -size, y: up ? size : -size))
trianglePath.addLine(to: CGPoint(x: size, y: up ? size : -size))
trianglePath.close()
triangleLayer.path = trianglePath.cgPath
triangleLayer.fillColor = UIColor.white.cgColor
triangleLayer.anchorPoint = .zero
triangleLayer.position = CGPoint(x: x, y: y)
triangleLayer.name = "triangle"
view.layer.addSublayer(triangleLayer)
}
drawTriangle(size: 12, x: view.frame.midX/2, y: view.frame.midY, up: true)
drawTriangle(size: 12, x: view.frame.midX, y: view.frame.midY, up: false)
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