I've been following some tutorials to create custom animation while transitioning from one view to another.
My test project using custom segue from here works fine, but someone told me it's not encouraged anymore to do custom animation within a custom segue, and I should use UIViewControllerAnimatedTransitioning
.
I followed several tutorials that make use of this protocol, but all of them are about modal presentation (for example this tutorial).
What I'm trying to do is a push segue inside a navigation controller tree, but when I try to do the same thing with a show (push) segue it doesn't work anymore.
Please tell me the correct way to do custom transitioning animation from one view to another in a navigation controller.
And is there anyway I can use one method for all transitioning animations? It would be awkward if one day I want to do the same animation but end up having to duplicate the code twice to work on modal vs controller transitioning.
The Navigation component lets you add both property and view animations to actions. To create your own animations, check out Animation resources. Navigation also includes several default animations to get you started. To add animations to an action, do the following: In the Navigation editor, click on the action where the animation should occur.
Here, we create a snapshot of the from view controller ‘s view, add it to the container and remove the from view from the container. We then shrink this snapshot in our animation and when the animation completes, we remove the snapshot view from the container. Run it and the animation should now run smoothly.
iOS 7 introduced custom view controller transitions which make it possible for developers to create their own animated transitions from one view controller to the next in their apps. In this tutorial, we’ll take a look at how to do this. We’ll also look at how to create gesture driven transitions called interactive transitions.
The UIViewControllerTransitioningDelegate also allows you to specify an animation controller to use when dismissing a view controller as well as when presenting one. We’ll create this next. Create a class named CustomDismissAnimationController that is a subclass of NSObject. Modify its declaration as shown. Add the following to the class.
To do a custom transition with navigation controller (UINavigationController
), you should:
Define your view controller to conform to UINavigationControllerDelegate
protocol. For example, you can have a private class extension in your view controller's .m
file that specifies conformance to this protocol:
@interface ViewController () <UINavigationControllerDelegate> @end
Make sure you actually specify your view controller as your navigation controller's delegate:
- (void)viewDidLoad { [super viewDidLoad]; self.navigationController.delegate = self; }
Implement animationControllerForOperation
in your view controller:
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController*)fromVC toViewController:(UIViewController*)toVC { if (operation == UINavigationControllerOperationPush) return [[PushAnimator alloc] init]; if (operation == UINavigationControllerOperationPop) return [[PopAnimator alloc] init]; return nil; }
Implement animators for push and pop animations, e.g.:
@interface PushAnimator : NSObject <UIViewControllerAnimatedTransitioning> @end @interface PopAnimator : NSObject <UIViewControllerAnimatedTransitioning> @end @implementation PushAnimator - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { return 0.5; } - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; [[transitionContext containerView] addSubview:toViewController.view]; toViewController.view.alpha = 0.0; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ toViewController.view.alpha = 1.0; } completion:^(BOOL finished) { [transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }]; } @end @implementation PopAnimator - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { return 0.5; } - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; [[transitionContext containerView] insertSubview:toViewController.view belowSubview:fromViewController.view]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ fromViewController.view.alpha = 0.0; } completion:^(BOOL finished) { [transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }]; } @end
That does fade transition, but you should feel free to customize the animation as you see fit.
If you want to handle interactive gestures (e.g. something like the native swipe left-to-right to pop), you have to implement an interaction controller:
Define a property for an interaction controller (an object that conforms to UIViewControllerInteractiveTransitioning
):
@property (nonatomic, strong) UIPercentDrivenInteractiveTransition *interactionController;
This UIPercentDrivenInteractiveTransition
is a nice object that does the heavy lifting of updating your custom animation based upon how complete the gesture is.
Add a gesture recognizer to your view. Here I'm just implementing the left gesture recognizer to simulate a pop:
UIScreenEdgePanGestureRecognizer *edge = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFromLeftEdge:)]; edge.edges = UIRectEdgeLeft; [view addGestureRecognizer:edge];
Implement the gesture recognizer handler:
/** Handle swipe from left edge * * This is the "action" selector that is called when a left screen edge gesture recognizer starts. * * This will instantiate a UIPercentDrivenInteractiveTransition when the gesture starts, * update it as the gesture is "changed", and will finish and release it when the gesture * ends. * * @param gesture The screen edge pan gesture recognizer. */ - (void)handleSwipeFromLeftEdge:(UIScreenEdgePanGestureRecognizer *)gesture { CGPoint translate = [gesture translationInView:gesture.view]; CGFloat percent = translate.x / gesture.view.bounds.size.width; if (gesture.state == UIGestureRecognizerStateBegan) { self.interactionController = [[UIPercentDrivenInteractiveTransition alloc] init]; [self popViewControllerAnimated:TRUE]; } else if (gesture.state == UIGestureRecognizerStateChanged) { [self.interactionController updateInteractiveTransition:percent]; } else if (gesture.state == UIGestureRecognizerStateEnded) { CGPoint velocity = [gesture velocityInView:gesture.view]; if (percent > 0.5 || velocity.x > 0) { [self.interactionController finishInteractiveTransition]; } else { [self.interactionController cancelInteractiveTransition]; } self.interactionController = nil; } }
In your navigation controller delegate, you also have to implement interactionControllerForAnimationController
delegate method
- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController { return self.interactionController; }
If you google "UINavigationController custom transition tutorial" and you'll get many hits. Or see WWDC 2013 Custom Transitions video.
You may wanna add the following code before addSubview
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
From another question custom-transition-for-push-animation-with-navigationcontroller-on-ios-9
From Apple's Documentation for finalFrameForViewController:
Returns the ending frame rectangle for the specified view controller’s view.
The rectangle returned by this method represents the size of the corresponding view at the end of the transition. For the view being covered during the presentation, the value returned by this method might be CGRectZero but it might also be a valid frame rectangle.
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