I repeatedly see people having problems with slots not being called. I would like to collect some of the most common reasons. So maybe I can help people and avoid a lot of redundant questions.
What are reasons for signal / slot connections not working? How can such problems be avoided?
A slot is called when a signal connected to it is emitted. Slots are normal C++ functions and can be called normally; their only special feature is that signals can be connected to them. Since slots are normal member functions, they follow the normal C++ rules when called directly.
One signal can be connected to many slots: When the signal is emitted, the slots are called one after the other, in an unspecified order.
It is generally unsafe to provide slots in your QThread subclass, unless you protect the member variables with a mutex. On the other hand, you can safely emit signals from your QThread::run() implementation, because signal emission is thread-safe.
There are some rules that make life with signals and slots easier and cover the most common reason for defective connections. If I forgot something please tell me.
1) Check the debug console output:
When execution errors occur, the debug output can show you the reason.
2) Use the full signature of signal and slot:
Instead of
connect(that, SIGNAL(mySignal), this, SLOT(mySlot));
write
connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int)));
and check your spelling and capitalization.
3) Use existing overloads:
Carefully check if you are using the desired overloads of signal and slot and if the overloads you used actually exist.
4) Your signal and slot must be compatible:
This especially means the parameters must be of the same type (references are tolerated) and have the same order.
Compile-time syntax also needs the same number of parameters. Old runtime syntax allows connecting signals to slots with less parameters.
5) Always check return value of connect method (programmers should never ignore return values):
Instead of
connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int)));
always use something like
bool success = connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int))); Q_ASSERT(success);
Or if you like throw an exception or implement full error handling. You may also use a macro like that:
#ifndef QT_NO_DEBUG #define CHECK_TRUE(instruction) Q_ASSERT(instruction) #else #define CHECK_TRUE(instruction) (instruction) #endif CHECK_TRUE(connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int))));
6) You need an event loop for queued connections:
I.e. when ever you connect signals/slots of two objects owned by different threads (so called queued connections) you need to call exec();
in the slot's thread!
The event loop also needs to be actually served. Whenever the slot's thread is stuck in some kind of busy loop, queued connections are NOT executed!
7) You need register custom types for queued connections:
So when using custom types in queued connections you must register them for this purpose.
First declare the type using the following macro:
Q_DECLARE_METATYPE(MyType)
Then use one of the following calls:
qRegisterMetaType<MyTypedefType>("MyTypedefType"); // For typedef defined types qRegisterMetaType<MyType>(); // For other types
8) Prefer new compile time syntax over old run-time checked syntax:
Instead of
connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int)));
use this syntax
connect(that, &ThatObject::mySignal, this, &ThisObject::mySlot));
which checks signal and slot during compile time and even does not need the destination being an actual slot.
If your signal is overloaded use the following syntax:
connect(that, static_cast<void (ThatObject::*)(int)> &ThatObject::mySignal), this, &ThisObject::mySlot); // <Qt5.7 connect(that, qOverload<int>::of(&ThatObject::mySignal), this, &ThisObject::mySlot); // >=Qt5.7 & C++11 connect(that, qOverload<int>(&ThatObject::mySignal), this, &ThisObject::mySlot); // >=Qt5.7 & C++14
Starting with Qt5.14, overloaded signals are deprecated. Disable deprecated Qt features to get rid of the above shenanigans.
Also do not mix const/non-const signals/slots for that syntax (normally signals and slots will be non-const).
9) Your classes need a Q_OBJECT macro:
In classes where you are using "signals" and "slots" specifications you need to add a Q_OBJECT macro like this:
class SomeClass { Q_OBJECT signals: void MySignal(int x); }; class SomeMoreClass { Q_OBJECT public slots: void MySlot(int x); };
This macro adds necessary meta information to the class.
10) Your objects must be alive:
As soon as either the sender object or the receiver object is destroyed, Qt automatically discards the connection.
If the signal isn't emitted: Does the sender object still exist? If the slot isn't called: Does the receiver object still exist?
To check the lifetime of both objects use a debugger break point or some qDebug() output in the constructors/destructors.
11) It still does not work:
To do a very quick and dirty check of your connection emit the signal by your self using some dummy arguments and see if it is called:
connect(that, SIGNAL(mySignal(int)), this, SLOT(mySlot(int))); emit that->mySignal(0); // Ugly, don't forget to remove it immediately
Finally of course it is possible that the signal simply is not emitted. If you followed the above rules, probably something is wrong in your program's logic. Read the documentation. Use the debugger. And if there is now other way, ask at stackoverflow.
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