With support for XS integration of iOS storyboards about to make the Stable stream, I would love to be able to use this feature in conjunction with MVVMCross.
Fundamentally it does seem a little like it should not work, as with storyboards indicate navigational hierarchy in the view project, rather than a viewmodel project like MVVMCross.
But it would be awesome if there is a way to make the 2 work together.
Does anyone know how this might be achieved?
Cheers, Tristan
There is at least one sample published showing the use of Storyboards - the rather oddly named eh
- https://github.com/slodge/eh
This sample worked by:
MvxViewController
as a VC base class (in place of UIViewController
)ViewModel
in one case - by setting it directly before calling base.ViewDidLoad()
- see https://github.com/slodge/eh/blob/master/storyb/RootViewController.cs#L23
Request
in one case - during the Segue
navigation - see https://github.com/slodge/eh/blob/master/storyb/RootViewController.cs#L40
Using approaches like this it's pretty easy to add Mvx Data-Binding to an application that is primarily driven by the Storyboard.
Alternatively, if developers would prefer to let the Mvx ShowViewModel
navigation system control the flow of screens - but would also prefer those screens to be designed within a storyboard, then this is possible by developing a normal MvvmCross application, but using a custom Presenter
which loads ViewControllers from the storyboard.
In v3.1.1 of MvvmCross, you can do this at the ViewsContainer
level:
MyContainer
from MvxTouchViewsContainer.cs
protected virtual IMvxTouchView CreateViewOfType(Type viewType, MvxViewModelRequest request)
- see https://github.com/MvvmCross/MvvmCross/blob/b8545752f28f4e569efeaa397c3085b0373e4d8b/Cirrious/Cirrious.MvvmCross.Touch/Views/MvxTouchViewsContainer.cs#L40
in this override, load your Storyboard-based ViewControllers:
protected override IMvxTouchView CreateViewOfType(Type viewType, MvxViewModelRequest request)
{
return (IMvxTouchView)UIStoryboard.FromName("MyStoryBoard", null)
.InstantiateViewController(viewType.Name);
}
create your MyContainer
during Setup
-
protected override IMvxTouchViewsContainer CreateTouchViewsContainer()
{
return new MyContainer();
}
that should just then work...
In a large project, keeping all views in a single storyboard may be daunting.
I prefer creating one storyboard per view; I modified the Container in Stuart's answer to look for a storyboard matching the view class, and fall back to the main storyboard if not found:
public class StoryBoardContainer : MvxTouchViewsContainer
{
protected override IMvxTouchView CreateViewOfType(Type viewType, MvxViewModelRequest request)
{
UIStoryboard storyboard;
try
{
storyboard = UIStoryboard.FromName(viewType.Name, null);
}
catch (Exception)
{
storyboard = UIStoryboard.FromName("StoryBoard", null);
}
return (IMvxTouchView) storyboard.InstantiateViewController(viewType.Name);
}
}
Caveat 1: To instantiate viewcontrollers this way, you must set the Storyboard ID in the editor:
Caveat 2: Make sure your views inheriting MvxViewController
have the constructor public MyView(IntPtr handle) : base(handle)
, as this is used to instantiate the view controllers from the storyboard.
Storyboard support is now a part of MvvmCross. Use the one ViewController per Storyboard approach as described in Geir's answer, setting the Storyboard ID, and decorate your MvxViewController partial classes with [MvxFromStoryboard]
. See sample code on my blog.
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