I'm using MvvmCross. In the library I see usage of Mvx.Trace method, but no output to the console/output window. How to use it?
p.s. I have set the compiler constant Trace = true
Thanks.
MvvmCross DebugTrace is all routed via a singleton implementation of IMvxTrace
Each platform provides different implementations of this:
Debug
trace (because Trace
itself is not available on all the Windows platforms)Debug
and the Android log
Debug
and the iOS Console
This worked well in earlier versions of MvvmCross, especially where people linked directly to the MvvmCross source code and so could bind directly to either the debug or release MvvmCross binaries.
However... because people are now increasingly using the release Binaries from Nuget - in which Debug
is of course compiled out, then this often leaves people asking "How to use it?"
The easiest way is for you to override the initialisation of IMvxTrace in your Setup
class.
This is easy to do - e.g.:
protected override IMvxTrace CreateDebugTrace() { return new MyDebugTrace(); }
where MyDebugTrace
is something like:
public class MyDebugTrace : IMvxTrace
{
public void Trace(MvxTraceLevel level, string tag, Func<string> message)
{
Debug.WriteLine(tag + ":" + level + ":" + message());
}
public void Trace(MvxTraceLevel level, string tag, string message)
{
Debug.WriteLine(tag + ":" + level + ":" + message);
}
public void Trace(MvxTraceLevel level, string tag, string message, params object[] args)
{
try
{
Debug.WriteLine(string.Format(tag + ":" + level + ":" + message, args));
}
catch (FormatException)
{
Trace(MvxTraceLevel.Error, tag, "Exception during trace of {0} {1} {2}", level, message);
}
}
}
If you wanted to include different implementations for debug/release; if you wanted to switch this on/off at runtime; if you wanted to filter on MvxTraceLevel
or tag
; or if you wanted to use some third party logging engine then this should also be easy to do using simple C# on each platform.
Just hitting an issue on iOS with the current solution provided by Stuart.
Running a debug session in VS with the MvxTrace using Debug.WriteLine
can be extremely slow depending on how verbose is your app logging. Same for Trace.WriteLinte
.
Use Console.WriteLine
instead (as MvvmCross MvxDebugTrace
does) which is not impacted.
See this Xamarin bug item for "more" details: https://bugzilla.xamarin.com/show_bug.cgi?id=13538#c4
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