I have a question regarding threads. It is known that basically when we call for mutex(lock) that means that thread keeps on executing the part of code uninterrupted by other threads until it meets mutex(unlock). (At least that's what they say in the book) So my question is if it is actually possible to have several scoped WriteLocks which do not interfere with each other. For example something like this:
If I have a buffer with N elements without any new elements coming, however with high frequency updates (like change value of Kth element) is it possible to set a different lock on each element so that the only time threads would stall and wait is if actually 2 or more threads are trying to update the same element?
Mutexes are used to prevent multiple threads from causing a data race by accessing shared resources at the same time. Sometimes, when locking mutexes, multiple threads hold each other's lock, and the program consequently deadlocks.
Secondly, the std::mutex is implemented in way that it spin locks for a bit before actually doing system calls when it fails to immediately obtain the lock on a mutex (which no doubt will be extremely slow).
atomic integer is a user mode object there for it's much more efficient than a mutex which runs in kernel mode.
A mutex object is a synchronization object whose state is set to signaled when it is not owned by any thread, and nonsignaled when it is owned. Only one thread at a time can own a mutex object, whose name comes from the fact that it is useful in coordinating mutually exclusive access to a shared resource.
To answer your question about N mutexes: yes, that is indeed possible. What resources are protected by a mutex depends entirely on you as the user of that mutex.
This leads to the first (statement) part of your question. A mutex by itself does not guarantee that a thread will work uninterrupted. All it guarantees is MUTual EXclusion - if thread B attempts to lock a mutex which thread A has locked, thread B will block (execute no code) until thread A unlocks the mutex.
This means mutexes can be used to guarantee that a thread executes a block of code uninterrupted; but this works only if all threads follow the same mutex-locking protocol around that block of code. Which means it is your responsibility to assign semantics (or meaning) to each individual mutex, and correctly adhere to those semantics in your code.
If you decide for the semantics to be "I have an array a
of N data elements and an array m
of N mutexes, and accessing a[i]
can only be done when m[i]
is locked," then that's how it will work.
The need to consistently stick to the same protocol is why you should generally encapsulate the mutex and the code/data protected by it in a class in some way or another, so that outside code doesn't need to know the details of the protocol. It just knows "call this member function, and the synchronisation will happen automagically." This "automagic" will be the class correcrtly implementing the protocol.
A crucial consideration when deciding between a mutex per array and a mutex per element is whether there are operations - like tracking the number of "in-use" array elements, the "active" element, or moving a pointer-to-array to a larger buffer - that can only be done safely by one thread while all the others are blocked.
A lesser but sometimes important consideration is the amount of extra memory more mutexes use.
If you genuinely need to do this kind of update as quickly as possible in a highly contested multi-threaded program, you may also want to learn about lock-free atomic types and their compare-and-swap / exchange operations, but I'd recommend against considering that unless profiling the existing locking is significant in your overall program performance.
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