Wish to simultaneously call a function multiple times. I wish to use threads to call a function which will utilize the machines capability to the fullest. This is a 8 core machine, and my requirement is to use the machine cpu from 10% to 100% or more.
My requirement is to use the boost class. Is there any way I can accomplish this using the boost thread or threadpool library? Or some other way to do it?
Also, if I have to call multiple functions with different parameters each time (with separate threads), what is the best way to do this? [using boost or not using boost] and how?
#include <iostream>
#include <fstream>
#include <string.h>
#include <time.h>
#include <boost/thread/mutex.hpp>
#include <boost/bind.hpp>
using namespace std;
using boost::mutex;
using boost::thread;
int threadedAPI1( );
int threadedAPI2( );
int threadedAPI3( );
int threadedAPI4( );
int threadedAPI1( ) {
cout << "Thread0" << endl;
}
int threadedAPI2( ) {
cout << "Thread1" << endl;
}
int threadedAPI3( ) {
cout << "Thread2" << endl;
}
int threadedAPI4( ) {
cout << "Thread3" << endl;
}
int main(int argc, char* argv[]) {
boost::threadpool::thread_pool<> threads(4);
// start a new thread that calls the "threadLockedAPI" function
threads.schedule(boost::bind(&threadedAPI1,0));
threads.schedule(boost::bind(&threadedAPI2,1));
threads.schedule(boost::bind(&threadedAPI3,2));
threads.schedule(boost::bind(&threadedAPI4,3));
// wait for the thread to finish
threads.wait();
return 0;
}
The above is not working and I am not sure why? :-(
I suggest that you read up on the documentation for the functions you use. From your comment in James Hopkin's answer, it seems like you don't know what boost::bind does, but simply copy-pasted the code.
boost::bind takes a function (call it f), and optionally a number of parameters, and returns a function which, when called, calls f with the specified parameters.
That is, boost::bind(threadedAPI1, 0)()
(creating a function which takes no arguments and calls threadedAPI1() with the argument 0, and then calling that) is equivalent to threadedAPI1(0)
.
Since your threadedAPI functions don't actually take any parameters, you can't pass any arguments to them. That is just fundamental C++. You can't call threadedAPI1(0)
, but only threadedAPI1()
, and yet when you call the function, you try (via boost::bind) to pass the integer 0 as an argument.
So the simple answer to your question is to simply define threadedAPI1 as follows:
int threadedAPI1(int i);
However, one way to avoid the boost::bind calls is to call a functor instead of a free function when launching the thread. Declare a class something like this:
struct threadedAPI {
threadedAPI(int i) : i(i) {} // A constructor taking the arguments you wish to pass to the thread, and saves them in the class instance.
void operator()() { // The () operator is the function that is actually called when the thread starts, and because it is just a regular class member function, it can see the 'i' variable initialized by the constructor
cout << "Thread" << i << endl; // No need to create 4 identical functions. We can just reuse this one, and pass a different `i` each time we call it.
}
private:
int i;
};
Finally, depending on what you need, plain threads may be better suited than a threadpool. In general, a thread pool only runs a limited number of threads, so it may queue up some tasks until one of its threads finish executing. It is mainly intended for cases where you have many short-lived tasks.
If you have a fixed number of longer-duration tasks, creating a dedicated thread for each may be the way to go.
You're binding parameters to functions that don't take parameters:
int threadedAPI1( );
boost::bind(&threadedAPI1,0)
Just pass the function directly if there are no parameters:
threads.schedule(&threadedAPI1)
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