I'm working to solve a very tedious problem. I have a class called Nation and a class called NationAlly
public class Nation
{
public int ID {get; set;}
public int name {get;set;}
public List<NationAlly> NationAllies {get;set;}
}
public class NationAlly
{
public int ID {get; set;}
public int level {get;set;}
public Nation toNation {get;set;}
}
I'm using EF 4 and CodeFirst with a DbContext called NationsDB to manage my database on SQL Server 2008. If I create a new object of type Nation and I try to call nationsDB.SaveChanges, I got the following exception:
"Multiplicity constraint violated. The role 'NationAlly_toNation_Target' of the relationship 'CodeFirstNamespace.NationAlly_toNation' has multiplicity 1 or 0..1."
I tried to save a Nation with NationAllies field null and this exception is not thrown, the nation table in the database gets all the correct values.
In my database the table Nation has 2 fields: ID(primary key), name The table NationAlly has 3 fields: ID(primary key), level, NationID The two tables are linked with a relationship where NationAlly.NationID is foreign key and Nation.ID is primary key.
Isn't strange? In my eyes the table NationAlly should have a field called NationID1 and another called NationID2 to create the "relationship" between a nation and a list of other nations.
What did I do wrong?
You are perhaps a victim of the EF Code-First mapping conventions which create automatically a relationship between NationAllies
and toNation
you don't want to have.
If I understand you correctly (but I am not 100 percent sure, if I do), you actually want to have two relationships and you have exposed only one end of the relationship in each of the entities. So, NationAllies
does NOT point to toNation
but to an "invisible" Owner nation in your NationAlly
entity.
If that is the case you need to explicitly overwrite the convention mappings. In the Fluent API of EF 4.1 this could look like:
public class MyContext : DbContext
{
public DbSet<Nation> Nations { get; set; }
public DbSet<NationAlly> NationAllies { get; set; }
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Nation>()
.HasMany(n => n.NationAllies)
.WithRequired()
.Map(conf => conf.MapKey("OwnerID"))
.WillCascadeOnDelete(false);
modelBuilder.Entity<NationAlly>()
.HasRequired(a => a.toNation)
.WithMany()
.Map(conf => conf.MapKey("NationID"))
.WillCascadeOnDelete(false);
}
}
This mapping would create the two foreign keys OwnerID
and NationID
in the NationAllies
table, both pointing to the primary key ID
in the Nations
table.
Edit
Here is the application I have tested with:
Content of Program.cs:
using System;
using System.Collections.Generic;
using System.Data.Entity;
namespace NationsApp
{
public class Nation
{
public int ID { get; set; }
public int name { get; set; }
public List<NationAlly> NationAllies { get; set; }
}
public class NationAlly
{
public int ID { get; set; }
public int level { get; set; }
public Nation toNation { get; set; }
}
public class NationsContext : DbContext
{
public DbSet<Nation> Nations { get; set; }
public DbSet<NationAlly> NationAllies { get; set; }
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Nation>()
.HasMany(n => n.NationAllies)
.WithRequired()
.Map(conf => conf.MapKey("OwnerID"))
.WillCascadeOnDelete(false);
modelBuilder.Entity<NationAlly>()
.HasRequired(a => a.toNation)
.WithMany()
.Map(conf => conf.MapKey("NationID"))
.WillCascadeOnDelete(false);
}
}
class Program
{
static void Main(string[] args)
{
using (var context = new NationsContext())
{
try
{
// We have three Nations and two Allies
Nation nation1 = new Nation() {
NationAllies = new List<NationAlly>() };
Nation nation2 = new Nation() {
NationAllies = new List<NationAlly>() };
Nation nation3 = new Nation() {
NationAllies = new List<NationAlly>() };
NationAlly ally1 = new NationAlly();
NationAlly ally2 = new NationAlly();
// Nation1 has two Allies
// (Nation1 is the "owner" of both Allies)
nation1.NationAllies.Add(ally1);
nation1.NationAllies.Add(ally2);
// toNation of ally1 refers to Nation2
ally1.toNation = nation2;
// toNation of ally2 refers to Nation3
ally2.toNation = nation3;
context.Nations.Add(nation1);
context.Nations.Add(nation2);
context.Nations.Add(nation3);
context.SaveChanges();
}
catch (Exception e)
{
throw;
}
}
}
}
}
You can set a breakpoint on "throw" to watch possible exceptions in e in the debugger.
This creates a database called NationsApp.NationsContext
if you are using SQL Server Express and don't have any further connection strings defined.
It gives two relationships Nation_NationAllies
(FK is "OwnerID") and NationAlly_toNation
(FK is "NationID"). All columns are non-nullable. The result in the DB is the following:
In case this helps someone getting this error... I was getting this message while doing queries rather than saving to the database. My data design:
public class Base {
public int Id {get; set;}
}
public class Child {
[Key][ForeignKey("Base")] public int Id {get; set;}
public virtual Base Base {get; set;}
public Child() {
Base = new Base();
}
}
The problem was in the constructor. Turns out EF4.1 doesn't like when you initialize associations there! I removed that constructor and things started working again.
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