I am creating an program in which I can draw a map and add different roads etc to it. I have planned to add the map terrain on one jpanel, and the roads etc on another, on top of each other. But I can't get them to work. I don't know how to add multiple jpanels completely on top of each other and making them all able to draw.
The basic approach to this problem would be to use a JLayeredPane
and something like GridBagLayout
.
The JLayeredPane
will give you some better control over the z-deepthness of the various layers and the GridBagLayout
will allow you to lay components over each other as you need.
You could also take a look at OverlayoutLayout
, but never having used it, I can't comment.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MapLayers {
public static void main(String[] args) {
new MapLayers();
}
public MapLayers() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
MapPane mapPane = new MapPane();
try {
mapPane.addLayer(new ImageLayer(ImageIO.read(new File("Ponie.png")), 360, 10));
mapPane.addLayer(new ImageLayer(ImageIO.read(new File("Layer01.png")), 0, 0));
} catch (IOException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(mapPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ImageLayer extends JComponent {
private Image bg;
private int xOffset;
private int yOffset;
public ImageLayer(Image image, int x, int y) {
bg = image;
xOffset = x;
yOffset = y;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (bg != null) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(bg, xOffset, yOffset, this);
g2d.dispose();
}
}
}
public class MapPane extends JLayeredPane {
private BufferedImage bg;
public MapPane() {
try {
bg = ImageIO.read(new File("PirateMap.jpg"));
} catch (IOException exp) {
exp.printStackTrace();
}
setLayout(new GridBagLayout());
}
public void addLayer(JComponent layer) {
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.weightx = 1;
gbc.weighty = 1;
gbc.fill = GridBagConstraints.BOTH;
add(layer, gbc);
}
@Override
public Dimension getPreferredSize() {
return bg == null ? new Dimension(200, 200) : new Dimension(bg.getWidth(), bg.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (bg != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - bg.getWidth()) / 2;
int y = (getHeight()- bg.getHeight()) / 2;
g2d.drawImage(bg, x, y, this);
g2d.dispose();
}
}
}
}
Take a look at How to use LayeredPanes for some more details
Are you intending to make the JPanel
s transparent? You can call setOpaque(false)
, which will prevent the panel from flooding a background rectangle. There is some useful information on stacking panes in the Swing tutorial.
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