I am creating a collage combined with elements from other images. Here is some ASCII art to explain what I am doing:
Given images A, B and C,
AAA, BBB, CCC
AAA, BBB, CCC
AAA, BBB, CCC
I take part of A, part of B and part of C as columns:
Axx, xBx, xxC
Axx, xBx, xxC
Axx, xBx, xxC
...and combine them in one image like this:
ABC
ABC
ABC
where the first 1/3rd of the image is a colum of A's pic, the middle is a column of B's pic and the last is a column of C's pic.
I have some code written but it is only showing the first column and not the rest… I think I have to clear the clipping somehow, bt I am not sure of how to do it or whether this is even the best approach.
+ (UIImage *)collageWithSize:(NSInteger)size fromImages:(NSArray *)images {
NSMutableArray *selectedImages = [NSMutableArray array];
[selectedImages addObjectsFromArray:images];
// use the selectedImages for generating the thumbnail
float columnWidth = (float)size/(float)[selectedImages count];
//create a context to do our clipping in
UIGraphicsBeginImageContext(CGSizeMake(size, size));
CGContextRef currentContext = UIGraphicsGetCurrentContext();
for (int i = 0; i < [selectedImages count]; i++) {
// get the current image
UIImage *image = [selectedImages objectAtIndex:i];
//create a rect with the size we want to crop the image to
CGRect clippedRect = CGRectMake(i*columnWidth, 0, columnWidth, size);
CGContextClipToRect(currentContext, clippedRect);
//create a rect equivalent to the full size of the image
CGRect drawRect = CGRectMake(0, 0, size, size);
//draw the image to our clipped context using our offset rect
CGContextDrawImage(currentContext, drawRect, image.CGImage);
}
//pull the image from our cropped context
UIImage *collage = UIGraphicsGetImageFromCurrentImageContext();
//pop the context to get back to the default
UIGraphicsEndImageContext();
//Note: this is autoreleased
return collage;
}
What am I doing wrong?
PS the image is drawing upside down too.
CGContextClipToRect
intersects the current clipping rectangle with the argument provided. So the second time you call it, you are effectively turning your clipping region to nothing.
There is no way to restore the clipping region without restoring the graphics state. So, make a call to CGContextSaveGState
at the top of your loop and a call to CGContextRestoreGState
at the bottom.
The upside-down part can be fixed by adjusting the current transformation matrix: call CGContextTranslateCTM
to move the origin and then CGContextScaleCTM
to flip the y-axis.
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