Studying emergence, it's quite useful to have a development framework to build upon to quickly test out new ideas. 3d with physics collision would be nice, and open-source would be a big plus. For this purpose 'breve' looks quite promising, but I was wondering if anyone had used it or knows of any other suitable engines?
For quick development, breve does look appropriate. If you want to write something more from scratch, ODE, Bullet and Tokamak are all good open-source 3D physics and collision detection libraries.
If I understand the question right, what you're looking for is more a programmable 3D graphics / physics engine sandbox to try out ideas, than anything specifically to do with artificial life.
If so, you might want to take a look at fluxus - it's basically that, where the "programmable" part is Scheme. It's designed for interactive programming (draw 3D scenes and animations, then change them in real time), so I'd guess it should be flexible enough for agent-based AI/AL.
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