I am trainee front end developer and I am  working on some demo.
It is working for onclick mouse event but it is not working for both onclick and onmouseover. I need an onclick option and also an onclick + mouseover option.
Here is my html file:
<html>
<head>
  <link rel="stylesheet" type="text/css" href="MyStyle.css">
  <script src="myScript.js"></script>
  <title>Main page</title>
</head>
<body onload="init()">
  <canvas id="can" height="100" width="100"></canvas>
  <br />
  <input id="btn" type="button" value=" + " onclick="incr()">
  <input id="btn" type="button" value=" - " onclick="decr()">
  <select id="hundred" onchange="setHundred()">
    <option value=0> 0 </option>
    <option value=100> 100 </option>
    <option value=-100> -100 </option>
  </select>
</body>
</html>
Here is my Javascript file:
var can, ctx, hun, n = 0;
function init() {  
  can = document.getElementById("can");
  ctx = can.getContext("2d");
  hun = document.getElementById("hundred");
  showN();
}
function showN() {
  ctx.fillStyle = "rgb(64, 255, 64)";
  ctx.textAlign = "center";
  ctx.textBaseline = "middle";
  ctx.font = "24pt Helvetica";
  ctx.clearRect(0, 0, can.width, can.height, 99);
  ctx.fillText(n, can.width / 2, can.height / 2);
}
function incr() {
  n++;
  showN();
}
function decr() {
  n--;
  showN();
}
function setHundred() {
  n = hun.value;
  showN();
}
and the css file:
#btn, #hundred { 
  font: larger bold;
  border-radius: 25px;
}
canvas {
  background-color: black; 
  border: 1px solid rgb(64, 255, 64);
  border-radius: 25px;
}
My question is:
how I use onclick and both onclick and onmouseover for
+&-?Also it would increment if click pressed
Thank you.
By all means, do you mean this kind of implementation? where onclick and mouseover have the same approach?
(Updated code below) I understand now your question, for that case I am using onmousedown and onmouseup + interval implementation.
Please check below:
var can, ctx, hun, n = 0;
var timer = null;
function init() {
  can = document.getElementById("can");
  ctx = can.getContext("2d");
  hun = document.getElementById("hundred");
  showN();
}
function showN() {
  ctx.fillStyle = "rgb(64, 255, 64)";
  ctx.textAlign = "center";
  ctx.textBaseline = "middle";
  ctx.font = "24pt Helvetica";
  ctx.clearRect(0, 0, can.width, can.height, 99);
  ctx.fillText(n, can.width / 2, can.height / 2);
}
function incr() {
  n++;
  showN();
}
function decr() {
  n--;
  showN();
}
function setHundred() {
  n = hun.value;
  showN();
}
function setTimer(type) {
  timer = setInterval(function() {
     if (type == 'incr') {
       incr();
     } else {
       decr();
     }
  }, 200);
}
function removeTimer() {
  clearInterval(timer);
}
#btn, #hundred { 
  font: larger bold;
  border-radius: 25px;
}
canvas  {
  background-color: black; 
  border: 1px solid rgb(64, 255, 64);
  border-radius: 25px;
}
<body onload="init()">
  <canvas id="can" height="100" width="100"></canvas>
  <br>
  <input id="btnAdd" type="button" value=" + " onclick="incr()" onmousedown="setTimer('incr')" onmouseup="removeTimer()">
  <input id="btnDeduct" type="button" value=" - " onclick="decr()" onmousedown="setTimer('decr')" onmouseup="removeTimer()">
  <select id="hundred" onchange="setHundred()">
    <option value=0> 0 </option>
    <option value=100> 100 </option>
    <option value=-100> -100 </option>
  </select>
</body>
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