iOS 5.1 ,here is the code:
MPMoviePlayerController *player =
[[MPMoviePlayerController alloc] initWithContentURL: [NSURL URLWithString:@"map.mp4"]];
[player prepareToPlay];
[player.view setFrame: self.view.bounds]; // player's frame must match parent's
[self.view addSubview: player.view];
// ...
[player play];
in fact ,this is just the same as the apple reference say,but when I click the button to use this function,there is just a black Rectangle stay there,no vedio playing ,no sound happening,and no crush,so I want to know how to make this work
Sorry for very late reply. The Solution is kind of wierd. But it helped me keep going while facing the same issue.
MPMovieSourceTypeStreaming
is the thing you have missed.
MPMoviePlayerController *player =
[[MPMoviePlayerController alloc] initWithContentURL: [NSURL URLWithString:@"map.mp4"]];
[player prepareToPlay];
[player.view setFrame: self.view.bounds]; // player's frame must match parent's
player.movieSourceType = MPMovieSourceTypeStreaming;
[self.view addSubview: player.view];
// ...
[player play];
You may be sending your
[player play]
message too soon.
Use the following notification observation
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playMovie:) name:MPMoviePlayerLoadStateDidChangeNotification object:player];
To listen for the loadState to change to playable. To check for that update do this :
- (void)playMovie:(NSNotification *)notification {
MPMoviePlayerController *player = notification.object;
if (player.loadState & MPMovieLoadStatePlayable)
{
NSLog(@"Movie is Ready to Play");
[player play];
}
}
The movie should begin playing once it's ready.
Try this below code for play video from your project Resource :
NSBundle *bundle = [NSBundle mainBundle];
NSString *moviePath = [bundle pathForResource:@"map" ofType:@"mp4"];
NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain];
MPMoviePlayerController *player =
[[MPMoviePlayerController alloc] initWithContentURL:movieURL];
[player prepareToPlay];
[player.view setFrame: self.view.bounds]; // player's frame must match parent's
[self.view addSubview: player.view];
// ...
[player play];
Thanks..!
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