is there a way to update (i.e. moving around) a MKOverlay
that is already added to the MKMapView
. Removing a old one and adding a new one is terrible (slow).
i.e i would like to trigger the background function that is calling this function when an overlay moves on the screen:
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
(with MKAnnotions
its a little better i think, but i cant use MKPolyline
, MKPolygon
, etc. and the whole information is reduced to a single point)
MKOverlayView
has the following methods which force MapKit to re-render the given mapRect:
- (void)setNeedsDisplayInMapRect:(MKMapRect)mapRect
- (void)setNeedsDisplayInMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale
If you’re using a timer (or periodical HTTP request or some sort of other method for determining that your overlay should be updated), calling one of the above methods on the overlayView will cause it to re-render that spot on the map (i.e. -canDrawMapRect:zoomScale:
will be called again, and then -drawMapRect:zoomScale:inContext:
will be called if the former returns YES).
Update:
If you’re not sure what mapRect you need to re-render, you might be able to use the MKMapRectWorld
constant as the mapRect — which I believe would cause the overlay across the entire map to reload (once visible).
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