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Moving imageview with touch event

I just want a simple thing. I have a imageview and I can move it with touch

This is my code, I'm sorry if this wrong because I just tried it myself

img.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View arg0, MotionEvent arg1) {
        // TODO Auto-generated method stub
        if (arg1.getAction() == MotionEvent.ACTION_DOWN) {
            status = StartDrag;
        } else if (arg1.getAction() == MotionEvent.ACTION_UP) {
            status = StopDrag;
        }
        return false;
    }
});

@Override
public boolean onTouchEvent(MotionEvent event) {
    // TODO Auto-generated method stub

    if (status == StartDrag) {
        params.leftMargin = (int) event.getX();
        params.topMargin = (int) event.getY();
        img.setLayoutParams(params);
    }
    return super.onTouchEvent(event);
}

Can you show me the right way please?

like image 402
Alvin Christian Avatar asked Feb 11 '13 14:02

Alvin Christian


2 Answers

I have done this way:

private float xCoOrdinate, yCoOrdinate;

onCreate():

ImageView imageView = (ImageView)findViewById(R.id.imageView);
imageView.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View view, MotionEvent event) {
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                xCoOrdinate = view.getX() - event.getRawX();
                yCoOrdinate = view.getY() - event.getRawY();
                break;
            case MotionEvent.ACTION_MOVE:
                view.animate().x(event.getRawX() + xCoOrdinate).y(event.getRawY() + yCoOrdinate).setDuration(0).start();
                break;
            default:
                return false;
            }
       return true;
    }
});

Done

like image 178
Hiren Patel Avatar answered Oct 18 '22 08:10

Hiren Patel


onTouch events for dragging views works perfect for child views of RelativeLayout and FrameLayout.

Here is an example:

@Override
public boolean onTouch(View v, MotionEvent event){
        switch(event.getAction())
        {
            case MotionEvent.ACTION_DOWN :
            {
                x = event.getX();
                                    y = event.getY();
                dx = x-myView.getX();
                dy = y-myView.getY();
            }
            break;
            case MotionEvent.ACTION_MOVE :
            {
                myView.setX(event.getX()-dx);
                myView.setY(event.getY()-dy);
            }
            break;
            case MotionEvent.ACTION_UP :
            {
                //your stuff
            }
        return true;
}

Now what dx and dy does is, on ACTION_DOWN it records where you have touched on the view, and gets difference from left (x) and top (y) of the view, to maintain those margins during ACTION_MOVE.

Return of touch event has to be true if you are attending it.

Update : For API 8

In case of API 8, The getX() and getY() methods are not giving correct results, so what you can use is getRawX() and getRawY() methods.

Example :

RelativeLayout.LayoutParams parms;
LinearLayout.LayoutParams par;
float dx=0,dy=0,x=0,y=0;

@Override
public boolean onTouch(View v, MotionEvent event) {
    switch(event.getAction())
    {
        case MotionEvent.ACTION_DOWN :
        {
            parms = (LayoutParams) myView.getLayoutParams();
            par = (LinearLayout.LayoutParams) getWindow().findViewById(Window.ID_ANDROID_CONTENT).getLayoutParams();
            dx = event.getRawX() - parms.leftMargin;
            dy = event.getRawY() - parms.topMargin;
        }
        break;
        case MotionEvent.ACTION_MOVE :
        {
            x = event.getRawX();
            y = event.getRawY();
            parms.leftMargin = (int) (x-dx);
            parms.topMargin = (int) (y - dy);
            myView.setLayoutParams(parms);
        }
        break;
        case MotionEvent.ACTION_UP :
        {

        }
        break;
    }
    return true;
}
like image 20
Apurv Kiri Avatar answered Oct 18 '22 08:10

Apurv Kiri