Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Moving an object along a straight line at a constant speed from point A to B

I know this has been asked a few times before, but there has been no answer that actually works that I can find. There is a similar one, but the speed varies depending on the distance travelled.

So my problem is that I am trying to get an object (a player in this case) to move a long a straight line from point A to B at a constant speed. This is done by clicking on the player and dragging to where I want him to walk to, so it can be in any direction and over any distance.

I have some code that very nearly works, but the player always ends up slightly off course, more so the longer the distance he travels is. Here is that code:

window.addEventListener('mouseup', function(e) {
    selectedPlayer.moveX = e.pageX;
    selectedPlayer.moveY = e.pageY;
    movePlayer(selectedPlayer);
});

function movePlayer(player) {

    var xDistance = player.moveX - player.x;
    var yDistance = player.moveY - player.y;
    var travelDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance));
    var timeToTravel = travelDistance; //This may seem pointless, but I will add a speed variable later
    var playerAngle = Math.atan2(yDistance, xDistance) * (180 / Math.PI);
    var xRatio = Math.atan2(xDistance, travelDistance);
    var yRatio = Math.atan2(yDistance, travelDistance);

    //This function is called in another part of code that repeats it 60 times a second
    walkPlayer = function() {

        setTimeout(function(){
            player.x = player.moveX;
            player.y = player.moveY;
            selectedPlayer = undefined;
            walkPlayer = undefined;
        }, timeToTravel * 20)

        player.angle = playerAngle;
        player.x += xRatio;
        player.y += yRatio;
    };
}

I hope this makes sense, I've had to include only the part of the code that is relevant. I think my issue probably lies with the xRatio and yRatio parts, but I can't figure it out; I'm completely stumped.

EDIT: I'd like to add that playerAngle makes the player face in the direction of the drag, and that part works fine.

like image 492
Jamie Rushworth Avatar asked Dec 12 '12 21:12

Jamie Rushworth


1 Answers

Live Demo

Below are the basics required to get what you need working,

var tx = targetX - x,
    ty = targetY - y,
    dist = Math.sqrt(tx*tx+ty*ty),
    rad = Math.atan2(ty,tx),
    angle = rad/Math.PI * 180;;

    velX = (tx/dist)*thrust;
    velY = (ty/dist)*thrust;

player.x += velX
player.y += velY

This is a demo I did a while back which sounds like what you are looking for, I added the ability to click in order to change the target based off of your issue.

window.addEventListener('mouseup', function(e) {
    targetX  = e.pageX;
    targetY = e.pageY;
});

var ctx = document.getElementById("canvas").getContext("2d"),
    x = 300,
    y = 0,
    targetX = Math.random()*300,
    targetY = Math.random()*300,
    velX = 0,
    velY = 0,
    thrust = 5;


function draw(){   
    var tx = targetX - x,
        ty = targetY - y,
        dist = Math.sqrt(tx*tx+ty*ty),
        rad = Math.atan2(ty,tx),
        angle = rad/Math.PI * 180;;

    velX = (tx/dist)*thrust;
    velY = (ty/dist)*thrust;

    // stop the box if its too close so it doesn't just rotate and bounce
    if(dist > 1){
      x += velX;
      y += velY;
    }

    ctx.fillStyle = "#fff";
    ctx.clearRect(0,0,400,400);
    ctx.beginPath();
    ctx.rect(x, y, 10, 10);
    ctx.closePath();
    ctx.fill();

    ctx.fillStyle = "#ff0";
    ctx.beginPath();
    ctx.rect(targetX, targetY, 10, 10);
    ctx.closePath();
    ctx.fill();

    setTimeout(function(){draw()}, 30);   
}

draw();
like image 99
Loktar Avatar answered Sep 21 '22 05:09

Loktar