i'm trying to move a UIView with relation to the user's touches.
Here's what I have at the moment:
int oldX, oldY;
BOOL dragging;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (CGRectContainsPoint(window.frame, touchLocation)) {
dragging = YES;
oldX = touchLocation.x;
oldY = touchLocation.y;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (CGRectContainsPoint(window.frame, touchLocation) && dragging) {
CGRect frame;
frame.origin.x = (window.frame.origin.x + touchLocation.x - oldX);
frame.origin.y = (window.frame.origin.y + touchLocation.y - oldY);
window.frame = frame;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
dragging = NO;
}
The view keeps flickering from one location to another, and I don't know what else to do.
Any help appreciated.
What you want is to use a UIPanGestureRecognizer
, introduced in iOS 3.2. You use it with something as easy as this (from your UIViewController
subclass):
-(void)viewDidLoad;
{
[super viewDidLoad];
UIPanGestureRecognizer* pgr = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[self.panningView addGestureRecognizer:pgr];
[pgr release];
}
-(void)handlePan:(UIPanGestureRecognizer*)pgr;
{
if (pgr.state == UIGestureRecognizerStateChanged) {
CGPoint center = pgr.view.center;
CGPoint translation = [pgr translationInView:pgr.view];
center = CGPointMake(center.x + translation.x,
center.y + translation.y);
pgr.view.center = center;
[pgr setTranslation:CGPointZero inView:pgr.view];
}
}
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