I need to randomly 'sort' a list of integers (0-1999) in the most efficient way possible. Any ideas?
Currently, I am doing something like this:
bool[] bIndexSet = new bool[iItemCount];
for (int iCurIndex = 0; iCurIndex < iItemCount; iCurIndex++)
{
int iSwapIndex = random.Next(iItemCount);
if (!bIndexSet[iSwapIndex] && iSwapIndex != iCurIndex)
{
int iTemp = values[iSwapIndex];
values[iSwapIndex] = values[iCurIndex];
values[iCurIndex] = values[iSwapIndex];
bIndexSet[iCurIndex] = true;
bIndexSet[iSwapIndex] = true;
}
}
A simple solution is to create an auxiliary array temp[] which is initially a copy of arr[]. Randomly select an element from temp[], copy the randomly selected element to arr[0], and remove the selected element from temp[]. Repeat the same process n times and keep copying elements to arr[1], arr[2], … .
Write the function shuffle(array) that shuffles (randomly reorders) elements of the array. Multiple runs of shuffle may lead to different orders of elements. For instance: let arr = [1, 2, 3]; shuffle(arr); // arr = [3, 2, 1] shuffle(arr); // arr = [2, 1, 3] shuffle(arr); // arr = [3, 1, 2] // ...
A good linear-time shuffling algorithm is the Fisher-Yates shuffle.
One problem you'll find with your proposed algorithm is that as you near the end of the shuffle, your loop will spend a lot of time looking for randomly chosen elements that have not yet been swapped. This may take an indeterminate amount of time once it gets to the last element to swap.
Also, it looks like your algorithm will never terminate if there are an odd number of elements to sort.
static Random random = new Random();
public static IEnumerable<T> RandomPermutation<T>(IEnumerable<T> sequence)
{
T[] retArray = sequence.ToArray();
for (int i = 0; i < retArray.Length - 1; i += 1)
{
int swapIndex = random.Next(i, retArray.Length);
if (swapIndex != i) {
T temp = retArray[i];
retArray[i] = retArray[swapIndex];
retArray[swapIndex] = temp;
}
}
return retArray;
}
modified to handle lists or other objects implementing IEnumerable
We can make an extension method out of this to get a Random enumerator for any IList collection
class Program
{
static void Main(string[] args)
{
IList<int> l = new List<int>();
l.Add(7);
l.Add(11);
l.Add(13);
l.Add(17);
foreach (var i in l.AsRandom())
Console.WriteLine(i);
Console.ReadLine();
}
}
public static class MyExtensions
{
public static IEnumerable<T> AsRandom<T>(this IList<T> list)
{
int[] indexes = Enumerable.Range(0, list.Count).ToArray();
Random generator = new Random();
for (int i = 0; i < list.Count; ++i )
{
int position = generator.Next(i, list.Count);
yield return list[indexes[position]];
indexes[position] = indexes[i];
}
}
}
This uses a reverse Fisher-Yates shuffle on the indexes of the list we want to randomly enumerate through. Its a bit of a size hog (allocating 4*list.Count bytes), but runs in O(n).
As Greg pointed out the Fisher-Yates shuffle would be the best approach. Here is an implementation of the algorithm from Wikipedia:
public static void shuffle (int[] array)
{
Random rng = new Random(); // i.e., java.util.Random.
int n = array.length; // The number of items left to shuffle (loop invariant).
while (n > 1)
{
int k = rng.nextInt(n); // 0 <= k < n.
n--; // n is now the last pertinent index;
int temp = array[n]; // swap array[n] with array[k] (does nothing if k == n).
array[n] = array[k];
array[k] = temp;
}
}
The implementation above relies on Random.nextInt(int) providing sufficiently random and unbiased results
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