Hey all, for a few of my college assignments I've found the need to check neighbouring cells in 2-dimensional arrays (grids). The solution I've used is a bit of a hack using exceptions, and I'm looking for a way to clean it up without having loads of if
statements like some of my classmates. My current solution is
for ( int row = 0; row < grid.length; row++ ) {
for ( int col = 0; col < grid.length; col++ ) {
// this section will usually be in a function
// checks neighbours of the current "cell"
try {
for ( int rowMod = -1; rowMod <= 1; rowMod++ ) {
for ( int colMod = -1; colMod <= 1; colMod++ ) {
if ( someVar == grid[row+rowMod][col+colMod] ) {
// do something
}
}
}
} catch ( ArrayIndexOutOfBoundsException e ) {
// do nothing, continue
}
// end checking neighbours
}
}
I shudder to think of the inefficiency using exceptions to get my code to work causes, so I'm looking for suggestions as to how I could remove the reliance on exceptions from my code without sacrificing readability if it's possible, and just how I could make this code segment generally more efficient. Thanks in advance.
You can try this. First decide the size of the grid Lets say its 8 X 8 & assign MIN_X = 0, MIN_Y = 0, MAX_X =7, MAX_Y =7
Your curren position is represented by thisPosX , thisPosY, then try this:
int startPosX = (thisPosX - 1 < MIN_X) ? thisPosX : thisPosX-1;
int startPosY = (thisPosY - 1 < MIN_Y) ? thisPosY : thisPosY-1;
int endPosX = (thisPosX + 1 > MAX_X) ? thisPosX : thisPosX+1;
int endPosY = (thisPosY + 1 > MAX_Y) ? thisPosY : thisPosY+1;
// See how many are alive
for (int rowNum=startPosX; rowNum<=endPosX; rowNum++) {
for (int colNum=startPosY; colNum<=endPosY; colNum++) {
// All the neighbors will be grid[rowNum][colNum]
}
}
you can finish it in 2 loops.
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