A common task is to do something in the background thread, then when done, pass the results to the UI thread and inform the user.
I understand there are two common ways:
I can use the TPL:
var context = TaskScheduler.FromCurrentSynchronizationContext ();
Task.Factory.StartNew (() => {
DoSomeExpensiveTask();
return "Hi Mom";
}).ContinueWith (t => {
DoSomethingInUI(t.Result);
}, context);
Or the Older ThreadPool:
ThreadPool.QueueUserWorkItem ((e) => {
DoSomeExpensiveTask();
this.InvokeOnMainThread (() => {
DoSomethingInUI(...);
});
});
Is there a recommended way to go when using MonoTouch to build iOS apps?
While I prefer the syntax of Task Parallel Library the ThreadPool
code base is older (in both Mono and MonoTouch) so you're more likely to find documentation for it and less likely to hit a bug.
According to this document, mono touch provides access to ThreadPool and Thread:
The MonoTouch runtime gives access to developers to the .NET threading APIs, both explicit use of threads (System.Threading.Thread, System.Threading.ThreadPool) as well as implicitly when using the asynchronous delegate patterns or the BeginXXX methods.
http://docs.xamarin.com/ios/advanced_topics/threading
Also, you should call InvokeOnMainThread to update your UI.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With