I have read a few tutorials explaining transform matrices for XNA/Monogame. The problem is that these matrices are applied to
SpriteBatch.Begin(...matrix);
This means that all Draw code will be transformed. How do I apply a transformation matrix to a single drawable object? In my case I want to transform a scrolling background so that it automatically wraps.
SpriteBatch.Draw(.. this has no transform matrix parameter?);
If you want to use a specific spritebatch begin call for some drawing calls only, you can start a new one as needed.
for example
SpriteBatch.Begin(...matrix);
//Draw stuff with matrix
SpriteBatch.End();
SpriteBatch.Begin();
//do the rest of the drawing
SpriteBatch.End();
this is commonly used to draw a bunch of objects with a "camera" matrix at appropraite position, scale and rotation, then another spritebatch.Begin is called to draw the flat, static UI on top, etc.
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