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Monodroid Javascript Call-back

I'm trying to use monodroid with webkit to create an app. I am having a problem with letting the html page call a javascript method, which would be an interface to a method in my app. There is a tutorial on this at http://developer.android.com/guide/webapps/webview.html for how to do it in java, but the same code does not work on C#.

This exchange at call monodroid method from javascript example linked a few threads about using JNI to get around a problem with monodroid and the javascript interface method, but I haven't been able to get it to work.

Now, I am trying to use some code instructions but to no success:

// Java
class RunnableInvoker {
Runnable r;
public RunnableInvoker (Runnable r) {
this.r = r;
}
// must match the javascript name:
public void doSomething() {
r.run ();
}
}

From C#, you'd create a class that implements Java.Lang.IRunnable:

// C#
class SomeAction : Java.Lang.Object, Java.Lang.IRunnable {
Action a;
public void SomeAction(Action a) {this.a = a;}
public void Run () {a();}
}

Then to wire things up:

// The C# action to invoke
var action = new SomeAction(() => {/* ... */});

// Create the JavaScript bridge object:
IntPtr RunnableInvoker_Class = JNIEnv.FindClass("RunnableInvoker");
IntPtr RunnableInvoker_ctor = JNIEnv.GetMethodID (RunnableInvoker_Class, "<init>", "(Ljava/lang/Runnable;)V");
IntPtr instance = JNIEnv.NewObject(RunnableInvoker_Class, RunnableInvoker_ctor, new JValue (action));

// Hook up WebView to JS object
web_view.AddJavascriptInterface (new Java.Lang.Object(instance, JniHandleOwnership.TransferLocalRef), "Android");

This code is supposed to be able to make it so someone on the html page inside the app can click on a button, invoke the java, which will then invoke C#. This hasnt worked.

I was wondering if anyone had an idea of what was the problem, or another idea so I can use monodroid to let a html button loaded in webkit to call a c# method, or to be able to have my c# code call a javascript method.

like image 703
d10sfan Avatar asked Mar 16 '12 22:03

d10sfan


4 Answers

Let's take a step back. You want to invoke C# code from JavaScript. If you don't mind squinting just-so, it's quite straightforward.

First, let's start with our Layout XML:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="vertical"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent">
    <WebView
            android:id="@+id/web"
            android:layout_width="fill_parent" 
            android:layout_height="wrap_content" 
    />
</LinearLayout>

Now we can get to app itself:

[Activity (Label = "Scratch.WebKit", MainLauncher = true)]
public class Activity1 : Activity
{
    const string html = @"
<html>
<body>
<p>This is a paragraph.</p>
<button type=""button"" onClick=""Foo.run()"">Click Me!</button>
</body>
</html>";

    protected override void OnCreate (Bundle bundle)
    {
        base.OnCreate (bundle);

        // Set our view from the "main" layout resource
        SetContentView (Resource.Layout.Main);

        WebView view = FindViewById<WebView>(Resource.Id.web);
        view.Settings.JavaScriptEnabled = true;
        view.SetWebChromeClient (new MyWebChromeClient ());
        view.LoadData (html, "text/html", null);
        view.AddJavascriptInterface(new Foo(this), "Foo");
    }
}

Activity1.html is the HTML content we're going to show. The only interesting thing is that we provide a /button/@onClick attribute which invokes the JavaScript fragment Foo.run(). Note the method name ("run") and that it starts with a lowercase 'r'; we will return to this later.

There are three other things of note:

  1. We enable JavaScript with view.Settings.JavaScriptEnabled=true. Without this, we can't use JavaScript.
  2. We call view.SetWebChromeClient() with an instance of a MyWebChromeClient class (defined later). This is a bit of "cargo-cult programming": if we don't provide it, things don't work; I don't know why. If we instead do the seemingly equivalent view.SetWebChromeClient(new WebChromeClient()), we get an error at runtime:

    E/Web Console( 4865): Uncaught ReferenceError: Foo is not defined at data:text/html;null,%3Chtml%3E%3Cbody%3E%3Cp%3EThis%20is%20a%20paragraph.%3C/p%3E%3Cbutton%20type=%22button%22%20onClick=%22Foo.run()%22%3EClick%20Me!%3C/button%3E%3C/body%3E%3C/html%3E:1
    

    This makes no sense to me either.

  3. We call view.AddJavascriptInterface() to associate the JavaScript name "Foo" with an instance of the class Foo.

Now we need the MyWebChromeClient class:

class MyWebChromeClient : WebChromeClient {
}

Note that it doesn't actually do anything, so it's all the more interesting that just using a WebChromeClient instance causes things to fail. :-/

Finally, we get to the "interesting" bit, the Foo class which was associated above with the "Foo" JavaScript variable:

class Foo : Java.Lang.Object, Java.Lang.IRunnable {

    public Foo (Context context)
    {
        this.context = context;
    }

    Context context;        

    public void Run ()
    {
        Console.WriteLine ("Foo.Run invoked!");
        Toast.MakeText (context, "This is a Toast from C#!", ToastLength.Short)
        .Show();
    }
}

It just shows a short message when the Run() method is invoked.

How this works

During the Mono for Android build process, Android Callable Wrappers are created for every Java.Lang.Object subclass, which declares all overridden methods and all implemented Java interfaces. This includes the above Foo class, resulting in the Android Callable Wrapper:

package scratch.webkit;

public class Foo
    extends java.lang.Object
    implements java.lang.Runnable
{
    @Override
    public void run ()
    {
        n_run ();
    }

    private native void n_run ();

    // details omitted for clarity
}

When view.AddJavascriptInterface(new Foo(this), "Foo") was invoked, this wasn't associating the JavaScript "Foo" variable with the C# type. This was associating the JavaScript "Foo" variable with an Android Callable Wrapper instance associated with the instance of the C# type. (Ah, indirections...)

Now we get to the aforementioned "squinting." The C# Foo class implemented the Java.Lang.IRunnable interface, which is the C# binding for the java.lang.Runnable interface. The Android Callable Wrapper thus declares that it implements the java.lang.Runnable interface, and declares the Runnable.run method. Android, and thus JavaScript-within-Android, does not "see" your C# types. They instead see the Android Callable Wrappers. Consequently, the JavaScript code isn't calling Foo.Run() (capital 'R'), it's calling Foo.run() (lowercase 'r'), because the type that Android/JavaScript has access to declares a run() method, not a Run() method.

When JavaScript invokes Foo.run(), then the Android Callable Wrapper scratch.webview.Foo.run() method is invoked which, through the joy that is JNI, results in the execution of the Foo.Run() C# method, which is really all you wanted to do in the first place.

But I don't like run()!

If you don't like having the JavaScript method named run(), or you want parameters, or any number of other things, your world gets much more complicated (at least until Mono for Android 4.2 and [Export] support). You would need to do one of two things:

  1. Find an existing bound interface or virtual class method that provides the name and signature that you want. Then override the method/implement the interface, and things look fairly similar to the example above.
  2. Roll your own Java class. Ask on the monodroid mailing list for more details. This answer is getting long as it is.
like image 94
jonp Avatar answered Nov 17 '22 14:11

jonp


// C#
// !!!
using Java.Interop; // add link to Mono.Android.Export

public class Activity1 : Activity
{
    const string html = @"
    <html>
    <body>
    <p>This is a paragraph.</p>
    <button type=""button"" onClick=""Foo.SomeMethod('bla-bla')"">Click Me!</button>
    </body>
    </html>";

    class Foo : Java.Lang.Object // do not need Java.Lang.IRunnable 
    {
        Context context;

        public Foo (Context context)
        {
            this.context = context;
        }

        [Export] // !!! do not work without Export
        [JavascriptInterface] // This is also needed in API 17+
        public string SomeMethod(string param)
        {
            Toast.MakeText (context, "This is a Toast from C#!" + param, ToastLength.Short).Show ();
        }
    }

    protected override void OnCreate (Bundle bundle)
    {
        base.OnCreate (bundle);

        SetContentView (Resource.Layout.Main);

        WebView view = FindViewById<WebView> (Resource.Id.web);
        view.Settings.JavaScriptEnabled = true;

        view.AddJavascriptInterface (new Foo (this), "Foo");
        view.LoadData (html, "text/html", null);
    }
}
like image 40
kogr Avatar answered Nov 17 '22 13:11

kogr


@kogr's answer worked for me. You do not need to inherit from IRunnable. You do need to add a reference to Mono.Android.Export.dll and tag the exposed public class method with [Export] as he suggests.

My exposed method returned void, not string, but other than that it was identical.

like image 2
Anthony Stevens Avatar answered Nov 17 '22 13:11

Anthony Stevens


In addition to what jonp said, if you want to send strings back and forth to JavaScript and C# in Android / Xamarin, for instance JSON strings, and you can't use the [Export] attribute, you could try using

Android.Net.UrlQuerySanitizer.IValueSanitizer

It only has one method

string Sanitize(string value);

which is handy for passing strings (JSON) between JS and C#. Don't forget to use lower case sanitize in your JavaScript code.

like image 2
IowaEric Avatar answered Nov 17 '22 15:11

IowaEric