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Modyfying object when passed by const reference [duplicate]

I am working on const-correctness of my code and just wondered why this code compiles:

class X
{
    int x;
    int& y;
public:
    X(int& _y):y(_y)
    {
    }
void f(int& newY) const
    {
        //x = 3; would not work, that's fine
        y = newY; //does compile. Why?
    }
};

int main(int argc, char **argv) 
{
    int i1=0, i2=0;
    X myX(i1);
    myX.f(i2);
...
}

As far as I understand, f() is changing the object myX, although it says to be const. How can I ensure my compiler complains when I do assign to y? (Visual C++ 2008)

Thank a lot!

like image 582
Philipp Avatar asked Nov 15 '22 05:11

Philipp


2 Answers

Because you are not changing any variable in X. Actually, you are changing _y which is an outsider with respect to your class. Don't forget that:

y = newY;

Is assigning the value of newY to the variable pointed by y, but not the references them selves. Only on initialization the references are considered.

like image 86
Khaled Alshaya Avatar answered Dec 28 '22 02:12

Khaled Alshaya


The situation is similar to pointer members. In a const member function, the const applies to the pointer itself, not the pointee.

It's the difference between:

X* const //this is how the const applies: you can modify the pointee
const X*

Except X& const isn't valid syntax, since the reference can't be made to refer to another object in the first place (they are implicitly always const). In conclusion: const on methods has no effect on member references.

like image 23
visitor Avatar answered Dec 28 '22 02:12

visitor