I have a class that takes a MethodInfo instance and extracts some information from it, but I would like to mock this class. At the moment it is difficult because it takes a MethodInfo, so my plan was to create a wrapper for the MethodInfo class and implement an interface on it. For example:
public interface IMethodInfo
{
string Name { get; }
}
public class MethodInfoProxy : IMethodInfo
{
private readonly MethodInfo _method;
public MethodInfoProxy(MethodInfo method)
{
_method = method;
}
public string Name { get { return _method.Name; } }
}
public class MyClass
{
public MyClass(IMethodInfo method)
{
...
}
}
Another example would be the File.Exists method. The thought would be to create a IFile.Exists and put it on a FileProxy class that would simply delegate to File.Exists.
As I'm new to the whole unit testing world I would like to know if this would be considered a good approach to take?
You have two options here:
There's a bit of a religious war between those who think testing shouldn't change the code and those that think it should. Dependency injection, which is essential if you are going to mock by creating interfaces, leads to code with high cohesion and loose coupling and an intuitive API. But the other approach isn't precluded from these benefits - it's just not so automatic.
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