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Mobile Game with Unity - Plugin for In-App Purchase [closed]

I'm developing a mobile game with Unity and while it's very easy to get the core game loop running I have been having some problems with the interfaces to mobile devices and specifically with the In-App Purchasing functionality provided by Apple and Google. I heard that there are plugins who can help with that. Is there any place that lists all the options and can allow me to easily compare them?

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Sarah Simpson Avatar asked Feb 24 '13 11:02

Sarah Simpson


People also ask

How do you implement In-App Purchases in unity?

To use Unity In-App Purchasing service, you must first set up your project for Unity Services. To enable Unity IAP service go to Window > Services and select the In-App Purchasing tab. In the opened configuration window, click the toggle at the right-hand side or the Enable button to enable Unity IAP service.

Does unity IAP take a cut?

Unity IAP is a wrapper for native billing code, so no.


1 Answers

Plugins in Unity are very complex to develop on your own. You are right to look for existing ones. Here is a quick comparison of the 4 leading options for IAP in Unity today.

Prime 31 - Plugin for iOS and Android

This plugin has been around for quite some time. Prime 31 have made numerous plugins for Unity and two of them deal with In-App Purchasing. One of them is for Android and the other one for iOS. The plugin claims to take all the pain away from In-App Purchases. If you are planning to just sell one or two things in your game and launch only on one hardware platform this will be a great choice. Cost - $70 - one time fee for single OS. However, if you are building a game with coins the user can collect during game play and implement a store with different types of goods, you will have to work hard and also buy more plugins for different Mobile OS and for Tapjoy/W3i.

SOOMLA - Open Source IAP Project

The SOOMLA project created a cross platform framework for virtual goods and In-App Purchasing. This is a commUnity developed project that has been rapidly growing in popularity and has recently added support for Unity. The plugin is available for download with support for both iOS and Android as well as a balance management system and security functions to prevent users from hacking their way into upgrades. The plugin is completely free and open which gives you complete flexibility.

SOOMLA - Store-Front Plugin

This plugin is built on top of the Open source IAP Unity plugin but also includes the store-front component. It's the best solution for developers who are implementing a game that has coins and multiple virtual goods in the store. The store supports different good types like single-use, single-purchase and Equipable goods. It automatically triggers the purchase requests from within the store instead of the developer having to implement that on his own. There is a free trial to get started and then if you want to continue making more changes to the store you pay $29/month or you can keep using the same store for free.

Roar Engine - as part of their platform

This is a full solution to manage various aspects of the game remotely and it includes an in-app purchase plugin as part of it. It might be an over kill and the cost can get to a few hundred dollars depending on the amount of active users.

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Jessica Wilson Avatar answered Sep 21 '22 11:09

Jessica Wilson