I have issues to load 512x512px tiles in MKMapKit. The Server provides 512x512 .jpeg tiles.
I could not find any solution or sample implementation for custom retina tiles in MKMapView.
What I do:
When I load them into MKMapView with
overlay = [[MKTileOverlay alloc] initWithURLTemplate:template];
overlay.tileSize = CGSizeMake(512.0f, 512.0f);
[_mapView insertOverlay:overlay atIndex:MAP_OVERLAY_INDEX_TILE level:MKOverlayLevelAboveLabels];
… tiles are scaling correct but only half of them is loaded (not only visually - i sniffed the requests and the tiles are missing)
with
overlay = [[MKTileOverlay alloc] initWithURLTemplate:template];
overlay.tileSize = CGSizeMake(256.0f, 256.0f);
[_mapView insertOverlay:overlay atIndex:MAP_OVERLAY_INDEX_TILE level:MKOverlayLevelAboveLabels];
… all tiles are displayed but scaling incorrect
This is my drawing method:
(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id <MKOverlay>)overlay
{
MKOverlayRenderer *overlayRenderer = nil;
if([overlay isKindOfClass:MKTileOverlay.class])
{
overlayRenderer = [[MKTileOverlayRenderer alloc] initWithTileOverlay:overlay];
}
return overlayRenderer;
}
… the overlayRenderer.contentScaleFactor is always 1 … no matter what tileSize (iOS simulator 7.1 retina)
Any suggestions?
Best regards, Steve
The following code works only on iOS 7 (not iOS 8). Override MKTileOverlayRenderer. Tile size is set to 256.
@implementation FKDTileOverlayRenderer
-(void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
CGFloat scale = [[UIScreen mainScreen] scale];
if (scale > 1.0)
{
CGSize tileSize = ((MKTileOverlay*)self.overlay).tileSize;
CGRect rect = [self rectForMapRect:mapRect];
CGContextSaveGState(context);
CGAffineTransform t = CGContextGetCTM(context);
CGContextConcatCTM(context, CGAffineTransformInvert(t));
double ratio = tileSize.width/(rect.size.width*2);
CGContextTranslateCTM(context, (double)(-rect.origin.x)*ratio, tileSize.height+ratio*(double)rect.origin.y);
CGContextScaleCTM(context, ratio, -ratio);
[super drawMapRect:mapRect zoomScale:zoomScale inContext:context];
CGContextRestoreGState(context);
}
else
[super drawMapRect:mapRect zoomScale:zoomScale inContext:context];
}
@end
In your map view controller:
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
if ([overlay isKindOfClass:[MKTileOverlay class]])
{
return [[FKDTileOverlayRenderer alloc] initWithTileOverlay:overlay];
}
return nil;
}
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