UPDATE
It looks like this problem has been quietly fixed in iOS 4.3. Up to this point, the distance that was considered "far enough" for an annotation to be recycled seemed to be hundreds of miles, even when zoomed in very closely. When I build my app with the iOS 4.3 SDK, annotations are recycled based on more reasonable limits.
Has anyone else run into this problem? Here's the code:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(WWMapAnnotation *)annotation {
// Only return an Annotation view for the placemarks. Ignore for the current location--the iPhone SDK will place a blue ball there.
NSLog(@"Request for annotation view");
if ([annotation isKindOfClass:[WWMapAnnotation class]]){
MKPinAnnotationView *browse_map_annot_view = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"BrowseMapAnnot"];
if (!browse_map_annot_view) {
browse_map_annot_view = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"BrowseMapAnnot"] autorelease];
NSLog(@"Creating new annotation view");
} else {
NSLog(@"Recycling annotation view");
browse_map_annot_view.annotation = annotation;
}
...
As soon as the view is displayed, I get
2009-08-05 13:12:03.332 xxx[24308:20b] Request for annotation view
2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view
2009-08-05 13:12:03.333 xxx[24308:20b] Request for annotation view
2009-08-05 13:12:03.333 xxx[24308:20b] Creating new annotation view
and on and on, for every annotation (~60) I've added. The map (correctly) only displays the two annotations in the current rect. I am setting the region in viewDidLoad:
if (center_point.latitude == 0) {
center_point.latitude = 35.785098;
center_point.longitude = -78.669899;
}
if (map_span.latitudeDelta == 0) {
map_span.latitudeDelta = .001;
map_span.longitudeDelta = .001;
}
map_region.center = center_point;
map_region.span = map_span;
NSLog(@"Setting initial map center and region");
[browse_map_view setRegion:map_region animated:NO];
The log entry for the region being set is printed to the console before any annotation views are requested.
The problem here is that since all of the annotations are being requested at once, [mapView dequeueReusableAnnotationViewWithIdentifier] does nothing, since there are unique MKAnnotationViews for every annotation on the map. This is leading to memory problems for me.
One possible issue is that these annotations are clustered in a pretty small space (~1 mile radius). Although the map is zoomed in pretty tight in viewDidLoad (latitude and longitude delta .001), it still loads all of the annotation views at once.
Thanks...
What you would expect is some kind of "clipping" of the annotation views based on the current region
the map displays.
This is NOT the way the dequeueReusableAnnotationViewWithIdentifier
selector works.
From its documentation : As annotation views move offscreen, the map view moves them to an internally managed reuse queue. As new annotations move onscreen, and your code is prompted to provide a corresponding annotation view, you should always attempt to dequeue an existing view before creating a new one.
So the reusable mechanism only makes sense when you invoke a sequence like :
//this will create 1000 annotation views
[theMap addAnnotations:my1000annotations];
//this will move them offscreen (but some annotation views may be kept internally for further reuse)
[theMap removeAnnotatios:theMap.annotations];
//when adding back again some annotations onscreen, some of the previous annotation views will be reused.
[theMap addAnnotations:someNew400annotations];
In you case, the way I would implement the clipping (to display only the annotation for the current displayed region) is :
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated
method to get informed when the region has changedOf course, when the user zooms out quite a lot and that the scope of the region is too big (too many pins to be displayed), then you have to take a decision : do I displayed all the annotations views (and take the risk that the display on the map does not give much info) or do I set a message to the user saying "zoom in to get pins" or whatever. But this is another story... ;)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With