I am looking for a C++ library to triangulate and simplify 3D mesh. My 3D meshes are potentially huge (around 3 millions vertices). It should ideally be open source. Any idea?
Here are some libraries I found:
1) CGAL
++ Does a lot of things;
-- Licensing issues;
2) GTS
++ Open source and quite easy to use;
-- Does less that CGAL
anymore ideas?
vcglib (http://www.vcglib.net) is a open source c++ mesh processing library that offers high quality simplification.
vcglib is the library behind MeshLab (http://www.meshlab.net) so if you find some mesh processing feature in meshlab you will probably find that feature in the vcglib
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