I have a JFrame that accepts top-level drops of files. However after a drop has occurred, references to the frame are held indefinitely inside some Swing internal classes. I believe that disposing of the frame should release all of its resources, so what am I doing wrong?
Example
import java.awt.datatransfer.DataFlavor;
import java.io.File;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.TransferHandler;
public class DnDLeakTester extends JFrame {
public static void main(String[] args) {
new DnDLeakTester();
//Prevent main from returning or the jvm will exit
while (true) {
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
}
}
}
public DnDLeakTester() {
super("I'm leaky");
add(new JLabel("Drop stuff here"));
setTransferHandler(new TransferHandler() {
@Override
public boolean canImport(final TransferSupport support) {
return (support.isDrop() && support
.isDataFlavorSupported(DataFlavor.javaFileListFlavor));
}
@Override
public boolean importData(final TransferSupport support) {
if (!canImport(support)) {
return false;
}
try {
final List<File> files = (List<File>)
support.getTransferable().getTransferData(DataFlavor.javaFileListFlavor);
for (final File f : files) {
System.out.println(f.getName());
}
} catch (Exception e) {
e.printStackTrace();
}
return true;
}
});
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
pack();
setVisible(true);
}
}
To reproduce, run the code and drop some files on the frame. Close the frame so it's disposed of.
To verify the leak I take a heap dump using JConsole and analyse it with the Eclipse Memory Analysis tool. It shows that sun.awt.AppContext is holding a reference to the frame through its hashmap. It looks like TransferSupport is at fault.
image of path to GC root http://img402.imageshack.us/img402/4444/dndleak.png
What am I doing wrong? Should I be asking the DnD support code to clean itself up somehow?
I'm running JDK 1.6 update 19.
Common causes for these memory leaks are: Excessive session objects. Insertion without deletion into Collection objects. Unbounded caches.
Memory leak occurs when programmers create a memory in heap and forget to delete it. The consequences of memory leak is that it reduces the performance of the computer by reducing the amount of available memory.
Despite having adequate RAM and not running resource-intensive software, there can be another situation where all available RAM gets used and performance degrades. This is known as a memory leak, and it happens when software fails to manage the available RAM correctly.
Although the DropHandler is not removed from the static AppContext map, that is not really the root cause, but merely one of the causes in the chain. (The drop handler is intended to be a singleton, and not cleared up until the AppContext class is unloaded, which in practice is never.) Use of a singleton DropHandler is by design.
The real cause of the leak is that the DropHandler sets up an instance of TransferSupport, that is reused for each DnD operation, and during a DnD operation, provides it with a reference to the component involved in DnD. The problem is that it does not clear the reference when DnD finishes. If the DropHandler called TransferSupport.setDNDVariables(null,null)
when the DnD exited, then the problem would go away. This is also the most logical solution, since the reference to the component is only required while DnD is in progress. Other approaches, such as clearing the AppContext map are circumventing the design rather than fixing a small oversight.
But even if we fix this, the frame would still not be collected. Unfortunately, there appears to be another problem: When I commented out all the DnD related code, reducing to just a simple JFrame, this too was not being collected. The retaning reference was in javax.swing.BufferStrategyPaintManager
. There is a bug report for this, as yet unfixed.
So, if we fix the DnD, we hit another retention problem with repainting. Fortunately, all of these bugs hold on to only one frame (hopefully the same one!), so it is not as bad as it could be. The frame is disposed, so native resources are released, and all content can be removed, allowing that to be freed, reducing the severity of the memory leak.
So, to finally answer your question, you are not doing anything wrong, you are just giving some of the bugs in the JDK a little air time!
UPDATE: The repaint manager bug has a quick fix - adding
-Dswing.bufferPerWindow=false
To the jvm startup options avoids the bug. With this bug quashed, it makes sense to post a fix for the DnD bug:
To fix the DnD problem, you can add a call to this method at the end of importData().
private void cancelDnD(TransferSupport support)
{
/*TransferSupport.setDNDVariables(Component component, DropTargetEvent event)
Call setDNDVariables(null, null) to free the component.
*/
try
{
Method m = support.getClass().getDeclaredMethod("setDNDVariables", new Class[] { Component.class, DropTargetEvent.class });
m.setAccessible(true);
m.invoke(support, null, null);
System.out.println("cancelledDnd");
}
catch (Exception e)
{
}
}
Does it change your results if you add this to your class?
@Override
public void dispose()
{
setTransferHandler(null);
setDropTarget(null); // New
super.dispose();
}
Update: I've added another call to the dispose. I think setting the drop target to null should release some more references. I don't see anything else on the component that can be used to get the DnD code to let go of your component.
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