Is there a way to measure the computed size of a view after SwiftUI runs its view rendering phase? For example, given the following view:
struct Foo : View {
var body: some View {
Text("Hello World!")
.font(.title)
.foregroundColor(.white)
.padding()
.background(Color.red)
}
}
With the view selected, the computed size is displayed In the preview canvas in the bottom left corner. Does anyone know of a way to get access to that size in code?
To make a SwiftUI view take all available width, we use . frame() modifier with maxWidth and maxHeight set to . infinity . The result of using .
To calculate screen size: Measure the length and width of the screen in the same units. Multiply both numbers together to get the screen size - the area of the screen.
SwiftUI's scaleEffect() modifier lets us increase or decrease the size of a view freely. That makes the text view twice its regular size, scaled from the bottom-right corner. Tip: Scaling up a view won't cause it to be redrawn at its new size, only stretched up or down.
A container view that defines its content as a function of its own size and coordinate space.
You could add an "overlay" using a GeometryReader to see the values. But in practice it would probably be better to use a "background" modifier and handle the sizing value discretely
struct Foo : View {
var body: some View {
Text("Hello World!")
.font(.title)
.foregroundColor(.white)
.padding()
.background(Color.red)
.overlay(
GeometryReader { proxy in
Text("\(proxy.size.width) x \(proxy.size.height)")
}
)
}
}
Printing out values is good, but being able to use them inside the parent view (or elsewhere) is better. So I took one more step to elaborate it.
struct GeometryGetter: View {
@Binding var rect: CGRect
var body: some View {
GeometryReader { (g) -> Path in
print("width: \(g.size.width), height: \(g.size.height)")
DispatchQueue.main.async { // avoids warning: 'Modifying state during view update.' Doesn't look very reliable, but works.
self.rect = g.frame(in: .global)
}
return Path() // could be some other dummy view
}
}
}
struct ContentView: View {
@State private var rect1: CGRect = CGRect()
var body: some View {
HStack {
// make to texts equal width, for example
// this is not a good way to achieve this, just for demo
Text("Long text").background(Color.blue).background(GeometryGetter(rect: $rect1))
// You can then use rect in other places of your view:
Text("text").frame(width: rect1.width, height: rect1.height).background(Color.green)
Text("text").background(Color.yellow)
}
}
}
Here is the ugly way I came up with to achieve this:
struct GeometryPrintingView: View {
var body: some View {
GeometryReader { geometry in
return self.makeViewAndPrint(geometry: geometry)
}
}
func makeViewAndPrint(geometry: GeometryProxy) -> Text {
print(geometry.size)
return Text("")
}
}
And updated Foo
version:
struct Foo : View {
var body: some View {
Text("Hello World!")
.font(.title)
.foregroundColor(.white)
.padding()
.background(Color.red)
.overlay(GeometryPrintingView())
}
}
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