I've been having fun rendering charts and graphs from co-ordinates lately, and I'm fascinated by using matrices to transform co-ordinate spaces.
I've been able to successfully scale and invert 2 dimensional co-ordinate spaces, but now my appetite is whetted. :)
Where can I go for clear, informative, (free), educational material on matrices, matrix math, especially as applies to 2 and 3 dimensional space?
Matrices are used in the science of optics to account for reflection and for refraction. Matrices are also useful in electrical circuits and quantum mechanics and resistor conversion of electrical energy. Matrices are used to solve AC network equations in electric circuits.
Matrix is a rectangular array of numbers, trigonometric expressions, symbols etc. arranged in rows and column. Matrix theory deals with the study of matrices and their properties, determinants, vector spaces, Jordan normal forms, eigenvalues, eigenvectors, linear transformations and many more.
We can use matrices to translate our figure, if we want to translate the figure x+3 and y+2 we simply add 3 to each x-coordinate and 2 to each y-coordinate. If we want to dilate a figure we simply multiply each x- and y-coordinate with the scale factor we want to dilate with.
Matrices are particularly useful for representing transformations in the field of computer graphics, because each transformation can be represented in a consistent format that is easily represented as a computer data structure.
Original answer: I'm not sure if you will like how mathematical courses typically introduce matrices. As a programmer, you might be happier with grabbing any decent 3D graphics book. It should certainly have very concrete 3x3 matrices. Also, find out the ones that will teach you projective transformations (projective geometry is a very beautiful area of low-dimensional geometry and easy to program).
Contents:
[Vector, __add__, reflect_y, rotate, dilate, transform]
[Matrix, __add__, __str__, __mul__, zero, det, inv, __pow__]
Preface: Based on my teaching experience, I think that the courses referenced by others are very good courses. That means if your goal is understanding matrices as mathematicians do then you should by all means get the whole course. But if your goals are more modest, here's my try at something more tailored to your needs (but still written with the goal to convey many theoretical concepts, kind of contradicting my original advice.)
How to use:
Before matrices come vectors. You sure know how to handle the 2- and 3-dimensional vectors:
class Vector: """This will be a simple 2-dimensional vector. In case you never encountered Python before, this string is a comment I can put on the definition of the class or any function. It's just one of many cool features of Python, so learn it here! """ def __init__(self, x, y): self.x = x self.y = y
now you can write
v = Vector(5, 3) w = Vector(7, -1)
but it's not much fun by itself. Let's add more useful methods:
def __str__(self: 'vector') -> 'readable form of vector': return '({0}, {1})'.format(self.x, self.y) def __add__(self:'vector', v: 'another vector') -> 'their sum': return Vector(self.x + v.x, self.y + v.y) def __mul__(self:'vector', number: 'a real number') -> 'vector': '''Multiplies the vector by a number''' return Vector(self.x * number, self.y * number)
That makes things more interesting as we can now write:
print(v + w * 2)
and get the answer (19, 1)
nicely printed as a vector (if the examples look unfamiliar, think how this code would look in C++).
Now it's all cool to be able to write 1274 * w
but you need more vector operations for the graphics. Here are some of them: you can flip the vector around the (0,0)
point, you can reflect it around x
or y
axis, you can rotate it clockwise or counterclockwise (it's a good idea to draw a picture here).
Let's do some simple operations:
... def flip(self:'vector') -> 'vector flipped around 0': return Vector(-self.x, -self.y) def reflect_x(self:'vector') -> 'vector reflected around x axis': return Vector(self.x, -self.y) print(v.flip(), v.reflect_x())
flip(...)
using the operations I had below? What about reflect_x
?Now you may wonder why I omitted reflect_y
. Well, it's because I want you to stop for a moment and write your own version of it. Ok, here's mine:
def reflect_y(self:'vector') -> 'vector reflected around y axis': return self.flip().reflect_x()
See, if you look at how this function computes, it's actually quite trivial. But suddenly an amazing thing happened: I was able to write a transformation using only the existing transformations flip
and reflect_x
. For all, I care, reflect_y
could be defined in a derived class without access to x
and y
and it would still work!
Mathematicians would call these functions operators. They would say that reflect_y
is an operator obtained by composition of operators flip
and reflect_x
which is denoted by reflect_y = flip ○ reflect_x
(you should see the small circle, a Unicode symbol 25CB
).
=
symbol from now to denote that two operations produce the same result, like in the paragraph above. This is a "mathematical =
", which cannot be expressed as a program.So if I do
print(v.reflect_y())
I get the result (-5, 3)
. Go and picture it!
reflect_y ◦ reflect_y
. How would you name it?Those operations were nice and useful, but you are probably wondering why am so slow to introduce rotations. Ok, here I go:
def rotate(self:'vector', angle:'rotation angle') -> 'vector': ??????
At this point, if you know how to rotate vectors, you should go on and fill in the question marks. Otherwise please bear with me for one more simple case: counterclockwise rotation by 90
degrees. This one is not hard to draw on a piece of paper:
def rotate_90(self:'vector') -> 'rotated vector': new_x = - self.y new_y = self.x return Vector(new_x, new_y)
Trying
x_axis = Vector(1, 0) y_axis = Vector(0, 1) print(x_axis.rotate_90(), y_axis.rotate_90())
now gives (0, 1) (-1, 0)
. Run it yourself!
flip = rotate_90 ◦ rotate_90
.Anyway, I won't hide the secret ingredient for longer:
import math # we'll need math from now on ... class Vector: ... def rotate(self:'vector', angle:'rotation angle') -> 'rotated vector': cos = math.cos(angle) sin = math.sin(angle) new_x = cos * self.x - sin * self.y new_y = sin * self.x + cos * self.y return Vector(new_x, new_y)
Now let's try something along the lines:
print(x_axis.rotate(90), y_axis.rotate(90))
If you expect the same result as before, (0, 1) (-1, 0)
, you're bound to be disappointed. That code prints:
(-0.448073616129, 0.893996663601) (-0.893996663601, -0.448073616129)
and boy, is it ugly!
Notation: I will say that we applied operation rotate(90)
to x
in the example above. The knowledge we gained is that rotate(90) != rotate_90
.
Question: What happened here? How to express rotate_90
in terms of rotate
? How to express flip
in terms of rotate
?
Those rotations are certainly useful, but they are not everything you need to do even the 2D graphics. Consider the following transformations:
def dilate(self:'vector', axe_x:'x dilation', axe_y:'y dilation'): '''Dilates a vector along the x and y axes''' new_x = axe_x * self.x new_y = axe_y * self.y return Vector(new_x, new_y)
This dilate
thing dilates the x
and y
axes in a possibly different way.
dilate(?, ?) = flip
, dilate(?, ?) = reflect_x
.I will use this dilate
function to demonstrate a thing mathematicians call commutativity: that is, for every value of parameters a
, b
, c
, d
you can be sure that
dilate(a, b) ◦ dilate(c, d) = dilate(c, d) ◦ dilate(a, b)
Exercise: Prove it. Also, is it true that for all possible values of parameters those below would hold?
`rotate(a) ◦ rotate(b) = rotate(b) ◦ rotate(a)`
`dilate(a, b) ◦ rotate(c) = rotate(c) ◦ dilate(a, b)`
`rotate(a) ◦ __mul__(b) = __mul__(b) ◦ rotate(a)`
Let's summarize all the stuff we had around here, our operators on vector x
flip
, reflect_x
, *
, rotate(angle)
, dilate(x, y)
from which one could make some really crazy stuff like
flip ◦ rotate(angle) ◦ dilate(x, y) ◦ rotate(angle_2) ◦ reflect_y + reflect_x = ???
As you create more and more complicated expressions, one would hope for some kind of order that would suddenly reduce all possible expressions to a useful form. Fear not! Magically, every expression of the form above can be simplified to
def ???(self:'vector', parameters): '''A magical representation of a crazy function''' new_x = ? * self.x + ? * self.y new_y = ? * self.x + ? * self.y return Vector(new_x, new_y)
with some numbers and/or parameters instead of ?
s.
__mul__(2) ◦ rotate(pi/4)
dilate(x, y) ◦ rotate(pi/4)
This allows us to write a universal function
def transform(self:'vector', m:'matrix') -> 'new vector': new_x = m[0] * self.x + m[1] * self.y new_y = m[2] * self.x + m[3] * self.y return Vector(new_x, new_y)
which would take any 4-tuple of numbers, called matrix, and apply it to vector x
. Here's an example:
rotation_90_matrix = (0, -1, 1, 0) print(v, v.rotate_90(), v.transform(rotation_90_matrix))
which prints (5, 3) (-3, 5) (-3, 5)
. Note that if you apply transform
with any matrix to origin, you still get origin:
origin = Vector(0, 0) print(origin.transform(rotation_90_matrix))
m
that describe flip
, dilate(x, y)
, rotate(angle)
?As we part with the Vector
class, here's an exercise for those who want to test both their vector math knowledge and Pythonic skills:
Vector
class all vector operations that you can come up with (how many standard operators can you overload for vectors? Check out my answer).As we found out in the previous section, a matrix can be thought of as a shorthand that allows us to encode a vector operation in a simple way. For example, rotation_90_matrix
encodes the rotation by 90 degrees.
Now as we shift our attention from vectors to matrices, we should by all means have a class for matrix as well. Moreover, in that function Vector.transform(...)
above the role of the matrix was somewhat misrepresented. It's more usual for m
to be fixed while vector changes, so from now on our transformations will be methods of matrix class:
class Matrix: def __init__(self:'new matrix', m:'matrix data'): '''Create a new matrix. So far a matrix for us is just a 4-tuple, but the action will get hotter once The (R)evolution happens! ''' self.m = m def __call__(self:'matrix', v:'vector'): new_x = self.m[0] * v.x + self.m[1] * v.y new_y = self.m[2] * v.x + self.m[3] * v.y return Vector(new_x, new_y)
If you don't know Python, __call__
overloads the meaning of (...)
for matrices so I can use the standard notation for a matrix acting on a vector. Also, the matrices are usually written using a single uppercase letter:
J = Matrix(rotation_90_matrix) print(w, 'rotated is', J(w))
Now, let's find out what else we can do with matrices. Remember that matrix m
is really just a way to encode an operation on vectors. Note that for two functions m1(x)
and m2(x)
I can create a new function (using lambda notation) m = lambda x: m1(x) + m2(x)
. It turns out if m1
and m2
were encoded by matrices, you can also encode this m
using matrices!
You just have to add its data, like (0, 1, -1, 0) + (0, 1, -1, 0) = (0, 2, -2, 0)
. Here's how to add two tuples in Python, with some very useful and highly Pythonic techniques:
def __add__(self:'matrix', snd:'another matrix'): """This will add two matrix arguments. snd is a standard notation for the second argument. (i for i in array) is Python's powerful list comprehension. zip(a, b) is used to iterate over two sequences together """ new_m = tuple(i + j for i, j in zip(self.m, snd.m)) return Matrix(new_m)
Now we can write expressions like J + J
or even J + J + J
, but to see the results we have to figure out how to print a Matrix. A possible way would be to print a 4-tuple of numbers, but let's take a hint from the Matrix.__call__
function that the numbers should be organized into a 2x2
block:
def as_block(self:'matrix') -> '2-line string': """Prints the matrix as a 2x2 block. This function is a simple one without any advanced formatting. Writing a better one is an exercise. """ return ('| {0} {1} |\n' .format(self.m[0], self.m[1]) + '| {0} {1} |\n' .format(self.m[2], self.m[3]) )
If you look at this function in action you'll notice there is some room for improvement:
print((J + J + J).as_block())
Matrix.__str__
that will round the numbers and print them in the fields of fixed length.Now you should be able to write the matrix for rotation:
def R(a: 'angle') -> 'matrix of rotation by a': cos = math.cos(a) sin = math.sin(a) m = ( ????? ) return Matrix(m)
Exercise: Examine the code for Vector.rotate(self, angle)
and fill in the question marks. Test with
from math import pi print(R(pi/4) + R(-pi/4))
The most important thing we can do with one-parameter functions is compose them: f = lambda v: f1(f2(v))
. How to mirror that with matrices? This requires us to examine how Matrix(m1) ( Matrix(m2) (v))
works. If you expand it, you'll notice that
m(v).x = m1[0] * (m2[0]*v.x + m2[1]*v.y) + m1[1] * (m2[2]*v.x + m2[3]*v.y)
and similarly for m(v).y
, which, if you open the parentheses, looks suspiciously similar to Matrix.__call__
using a new tuple m
, such that m[0] = m1[0] * m2[0] + m1[2] * m2[2]
. So let's take this as a hint for a new definiton:
def compose(self:'matrix', snd:'another matrix'): """Returns a matrix that corresponds to composition of operators""" new_m = (self.m[0] * snd.m[0] + self.m[1] * snd.m[2], self.m[0] * snd.m[1] + self.m[1] * snd.m[3], ???, ???) return Matrix(new_m)
Exercise: Fill in the question marks here. Test it with
print(R(1).compose(R(2))) print(R(3))
Math exercise: Prove that R(a).compose(R(b))
is always the same as R(a + b)
.
Now let me tell the truth: this compose
function is actually how mathematicians decided to multiply matrices. This makes sense as a notation: A * B
is a matrix that describes operator A ○ B
, and as we'll see next there are deeper reasons to call this 'multiplication' as well.
To start using multiplication in Python all we have to do is to order it so in a Matrix
class:
class Matrix: ... __mul__ = compose
(R(pi/2) + R(pi)) * (R(-pi/2) + R(pi))
. Try to find the answer yourself first on a piece of paper.+
and *
Let's make some good name for the matrix that corresponds to the dilate(a, b)
operator. Now there's nothing wrong with D(a, b)
, but I'll use a chance to introduce a standard notation:
def diag(a: 'number', b: 'number') -> 'diagonal 2x2 matrix': m = (a, 0, 0, b) return Matrix(m)
Try print(diag(2, 12345))
to see why it's called a diagonal matrix.
As the composition of operations was found before to be not always commutative, *
operator won't be always commutative for matrices either.
A
, B
, made from R
and diag
, such that A * B
is not equal to B * A
.This is somewhat strange, since multiplication for numbers is always commutative, and raises the question whether compose
really deserves to be called __mul__
. Here's quite a lot of rules that +
and *
do satisfy:
A + B = B + A
A * (B + C) = A * B + A * C
(A + B) * C = A * C + B * C
(A * B) * C = A * (B * C)
A - B
and (A - B) + B = A
A - B
in terms of +
, *
, and diag
? What does A - A
equal to? Add the method __sub__
to the class Matrix
. What happens if you compute R(2) - R(1)*R(1)
? What should it be equal to?The (A * B) * C = A * (B * C)
equality is called associativity and is especially nice since it means that we don't have to worry about putting parentheses in an expression of the form A * B * C
:
print(R(1) * (diag(2,3) * R(2))) print((R(1) * diag(2,3)) * R(2))
Let's find analogues to regular numbers 0
and 1
and subtraction:
zero = diag(0, 0) one = diag(1, 1)
With the following easily verifiable additions:
A + zero = A
A * zero = zero
A * one = one * A = A
the rules become complete, in the sense that there is a short name for them: ring axioms. Mathematicians thus would say that matrices form a ring, and they indeed always use symbols +
and *
when talking about rings, and so shall we.
Using the rules it's possible to easily compute the expression from the previous section:
(R(pi/2) + R(pi)) * (R(-pi/2) + R(pi)) = R(pi/2) * R(-pi/2) + ... = one + ...
(R(a) + R(b)) * (R(a) - R(b)) = R(2a) - R(2b)
.Time to return to how we defined matrices: they are a shortcut to some operations you can do with vectors, so it's something you can actually draw. You might want to take a pen or look at the materials that others suggested to see examples of different plane transformations.
Among the transformations, we'll be looking for the affine ones, those who look 'the same' everywhere (no bending). For example, a rotation around some point (x, y)
qualifies. Now this one cannot be expressed as lambda v: A(v)
, but it can be written in the form lambda v: A(v) + b
for some matrix A
and vector b
.
A
and b
such that a rotation by pi/2
around the point (1, 0)
has the form above. Are they unique?Note that for every vector there is an affine transformation which is a shift by the vector.
An affine transformation may stretch or dilate shapes, but it should do in the same way everywhere. Now I hope you believe that the area of any figure changes by a constant number under the transformation. For a transformation given by matrix A
this coefficient is called the determinant of A
and can be computed applying the formula for an area to two vectors A(x_axis)
and A(y_axis)
:
def det(self: 'matrix') -> 'determinant of a matrix': return self.m[0]*self.m[3] - self.m[1] * self.m[2]
As a sanity check, diag(a, b).det()
is equal to a * b
.
As you can see, the determinant of rotation matrix is always the same:
from random import random r = R(random()) print (r, 'det =', r.det())
One interesting thing about det
is that it is multiplicative (it kind of follows from the definition if you meditate long enough):
A = Matrix((1, 2, -3, 0)) B = Matrix((4, 1, 1, 2)) print(A.det(), '*', B.det(), 'should be', (A * B).det())
A useful thing you can do with matrices is writing a system of two linear equations
A.m[0]*v.x + A.m[1]*v.y = b.x A.m[2]*v.x + A.m[3]*v.y = b.y
in a simpler way: A(v) = b
. Let's solve the system as they teach in (some) high schools: multiply the first equation by A.m[3]
, second by -A.m1, and add (if in doubt, do this on a piece of paper) to solve for v.x
.
If you really tried it, you should have got A.det() * v.x = (A.m[3]) * b.x + (-A.m[1]) * b.y
, which suggests that you can always get v
by multiplying b
by some other matrix. This matrix is called inverse of A
:
def inv(self: 'matrix') -> 'inverse matrix': '''This function returns an inverse matrix when it exists, or raises ZeroDivisionError when it doesn't. ''' new_m = ( self.m[3] / self.det(), -self.m[1] / self.det(), ????? ) return Matrix(new_m)
As you see, this method fails loudly when the determinant of a matrix is zero. If you really want you can catch this exception with:
try: print(zero.inv()) except ZeroDivisionError as e: ...
self.det() == 0
. Write the method to divide matrices and test it. Use the inverse matrix to solve an equation A(v) = x_axis
(A
was defined above).The main property of inverse matrix is that A * A.inv()
always equals to one
That's why mathematicians denote A.inv()
by A
-1. How about we write a nice function to use A ** n
notation for A
n? Note that the naive for i in range(n): answer *= self
cycle is O(|n|) which is certainly too slow, because this can be done with a complexity of log |n|
:
def __pow__(self: 'matrix', n:'integer') -> 'n-th power': '''This function returns n-th power of the matrix. It does it more efficiently than a simple cycle. A while loop goes over all bits of n, multiplying answer by self ** (2 ** k) whenever it encounters a set bit. ...
Exercise: Fill in the details in this function. Test it with
X, Y = A ** 5, A ** -5
print (X, Y, X * Y, sep = '\n')
This function only works for integer values of n
, even though for some matrices we can also define a fractional power, such as square root (in other words, a matrix B
such that B * B = A
).
diag(-1, -1)
. Is this the only possible answer? Find an example of a matrix that doesn't have a square root.Here I'm going to introduce you to the subject in exactly one section! Since it's a complex subject, I'm likely to fail, so please forgive me in advance.
First, similarly to how we have matrices zero
and one
, we can make a matrix out of any real number by doing diag(number, number)
. Matrices of that form can be added, subtracted, multiplied, inverted and the results would mimic what happens with the numbers themselves. So for all practical purposes, one can say that, e.g., diag(5, 5)
is 5.
However, Python doesn't know yet how to handle expressions of the form A + 1
or 5 * B
where A
and B
are matrices. If you're interested, you should by all means go and do the following exercise or look at my implementation (which uses a cool Python feature called decorator); otherwise, just know that it's been implemented.
Matrix
class so that in all standard operations where one of the operands is a matrix and another a number, the number is automatically converted to the diag
matrix. Also, add a comparison for equality.Here's an example test:
print( 3 * A - B / 2 + 5 )
Now here's the first interesting complex number: the matrix J
, introduced in the beginning and equal to Matrix((0, 1, -1, 0))
, has a funny property that J * J == -1
(try it!). That means J
is certainly not a normal number, but, as I just said, matrices and numbers easily mix together. For example,
(1 + J) * (2 + J) == 2 + 2 * J + 1 * J + J * J = 1 + 3 * J
using the rules listed sometime before. What happens if we test this in Python?
(1 + J) * (2 + J) == 1 + 3*J
That should happily say True
. Another example:
(3 + 4*J) / (1 - 2*J) == -1 + 2*J
As you might have guessed, the mathematicians don't call those 'crazy numbers', but they do something similar - they call expressions of the form a + b*J
complex numbers. Because those are still instances of our Matrix
class, we can do quite a lot of operations with those: addition, subtraction, multiplication, division, power - it's all already implemented! Aren't matrices amazing?
I have overlooked the question of how to print the result of an operation like E = (1 + 2*J) * (1 + 3*J)
so that it looks like an expression with J
rather than a 2x2
matrix. If you examine it carefully, you'll see that you need to print the left column of that matrix in the format ... + ...J
(just one more nice thing: it's exactly E(x_axis)
!) Those who know the difference between str()
and repr()
should see it's natural to name a function that would produce expression of such form as repr()
.
Exercise: Write the function Matrix.__repr__
that would do exactly that and try some tests with it, like (1 + J) ** 3
, first computing the result on paper and then trying it with Python.
Math question: What is the determinant of a + b*J
? If you know what the absolute value of a complex number is: how they are connected? What is the absolute value of a
? of a*J
?
In the final part of this trilogy, we will see that everything is a matrix. We'll start with general M x N
matrices, and find out how vectors can be thought of as 1 x N
matrices and why numbers are the same as diagonal matrices. As a side note, we'll explore the complex numbers as 2 x 2
matrices.
Finally, we will learn to write affine and projective transformations using matrices.
So the classes planned are [MNMatrix, NVector, Affine, Projective]
.
I guess if you were able to bear with me until here, you could be interested in this sequel, so I'd like to hear if I should continue with this (and where, since I'm pretty much sure I'm beyond what considered a reasonable length of a single document).
MIT has alot of their math courses' materials online at http://ocw.mit.edu/OcwWeb/Mathematics/. Once you have the basics down, they have the physics notes online too.
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