With great help of the stackoverflow community, I've managed to call a native DLL function. However, I can't modify the values of ID
or intersects
array. No matter what I do with it on the DLL side, the old value remains. It seems read-only.
Here are some code fragments:
C++ struct:
typedef struct _Face {
int ID;
int intersects[625];
} Face;
C# mapping:
[StructLayout(LayoutKind.Sequential)]
public struct Face {
public int ID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 625)]
public int[] intersects;
}
C++ method (type set to DLL in VS2010):
extern "C" int __declspec(dllexport) __stdcall
solve(Face *faces, int n){
for(int i =0; i<n; i++){
for(int r=0; r<625; r++){
faces[i].intersects[r] = 333;
faces[i].ID = 666;
}
}
C# method signature:
[DllImport("lib.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
public static extern int solve(Face[] faces, int len);
C# method invocation:
Face[] faces = new Face[10];
faces[0].intersects = new int[625];
faces[0].ID = -1; //.. and add 9 more ..
solve(faces, faces.Length);
// faces[0].ID still equals -1 and not 666
Kindest regards, e.
You have to tell the pinvoke marshaller explicitly that the array needs to be marshaled back. You do this with the [In] and [Out] attributes. Like this:
[DllImport("...")]
public static extern int solve([In, Out] Face[] faces, int len);
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