I Am using a marquee to show the text in one of my Activitys. My question is it possible to speed up the rate of the marquee so it scrolls along the screen faster. Below is my XML and Java.
TextView et2 = (TextView) findViewById(R.id.noneednum);
et2.setEllipsize(TruncateAt.MARQUEE);
et2.setText("");
if (num.size() > 0) {
for (String str : num) {
et2.append(str + " ");
}
}
et2.setSelected(true);
}
And XML:
<TextView
android:id="@+id/noneednum"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:ellipsize="marquee"
android:fadingEdge="horizontal"
android:gravity="center_vertical|center_horizontal"
android:lines="1"
android:marqueeRepeatLimit="marquee_forever"
android:scrollHorizontally="true"
android:singleLine="true"
android:text="Large Text"
android:textColor="#fff"
android:textSize="140dp" />
You have to create a custom class for scrolling the text:
ScrollTextView.java
public class ScrollTextView extends TextView {
// scrolling feature
private Scroller mSlr;
// milliseconds for a round of scrolling
private int mRndDuration = 10000;
// the X offset when paused
private int mXPaused = 0;
// whether it's being paused
private boolean mPaused = true;
/*
* constructor
*/
public ScrollTextView(Context context) {
this(context, null);
// customize the TextView
setSingleLine();
setEllipsize(null);
setVisibility(INVISIBLE);
}
/*
* constructor
*/
public ScrollTextView(Context context, AttributeSet attrs) {
this(context, attrs, android.R.attr.textViewStyle);
// customize the TextView
setSingleLine();
setEllipsize(null);
setVisibility(INVISIBLE);
}
/*
* constructor
*/
public ScrollTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// customize the TextView
setSingleLine();
setEllipsize(null);
setVisibility(INVISIBLE);
}
/**
* begin to scroll the text from the original position
*/
public void startScroll() {
// begin from the very right side
mXPaused = -1 * getWidth();
// assume it's paused
mPaused = true;
resumeScroll();
}
/**
* resume the scroll from the pausing point
*/
public void resumeScroll() {
if (!mPaused) return;
// Do not know why it would not scroll sometimes
// if setHorizontallyScrolling is called in constructor.
setHorizontallyScrolling(true);
// use LinearInterpolator for steady scrolling
mSlr = new Scroller(this.getContext(), new LinearInterpolator());
setScroller(mSlr);
int scrollingLen = calculateScrollingLen();
int distance = scrollingLen - (getWidth() + mXPaused);
int duration = (new Double(mRndDuration * distance * 1.00000
/ scrollingLen)).intValue();
setVisibility(VISIBLE);
mSlr.startScroll(mXPaused, 0, distance, 0, duration);
invalidate();
mPaused = false;
}
/**
* calculate the scrolling length of the text in pixel
*
* @return the scrolling length in pixels
*/
private int calculateScrollingLen() {
TextPaint tp = getPaint();
Rect rect = new Rect();
String strTxt = getText().toString();
tp.getTextBounds(strTxt, 0, strTxt.length(), rect);
int scrollingLen = rect.width() + getWidth();
rect = null;
return scrollingLen;
}
/**
* pause scrolling the text
*/
public void pauseScroll() {
if (null == mSlr) return;
if (mPaused)
return;
mPaused = true;
// abortAnimation sets the current X to be the final X,
// and sets isFinished to be true
// so current position shall be saved
mXPaused = mSlr.getCurrX();
mSlr.abortAnimation();
}
@Override
/*
* override the computeScroll to restart scrolling when finished so as that
* the text is scrolled forever
*/
public void computeScroll() {
super.computeScroll();
if (null == mSlr) return;
if (mSlr.isFinished() && (!mPaused)) {
this.startScroll();
}
}
public int getRndDuration() {
return mRndDuration;
}
public void setRndDuration(int duration) {
this.mRndDuration = duration;
}
public boolean isPaused() {
return mPaused;
}
}
In your layout write like this:
<yourpackagename.ScrollTextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:id="@+id/scrolltext" />
In your activity write like this:
ScrollTextView scrolltext=(ScrollTextView) findViewById(R.id.scrolltext);
scrolltext.setText(yourscrollingtext);
scrolltext.setTextColor(Color.BLACK);
scrolltext.startScroll();
If you want to increase the scrolling speed then reduce the value of :
private int mRndDuration = 10000;//reduce the value of mRndDuration to increase scrolling speed
Above code fails if the TextView is an instance of AppCompatTextView. Below code works is it is AppCompatTextView. Tested in Marshmallow.
public static void setMarqueeSpeed(TextView tv, float speed) {
if (tv != null) {
try {
Field f = null;
if (tv instanceof AppCompatTextView) {
f = tv.getClass().getSuperclass().getDeclaredField("mMarquee");
} else {
f = tv.getClass().getDeclaredField("mMarquee");
}
if (f != null) {
f.setAccessible(true);
Object marquee = f.get(tv);
if (marquee != null) {
String scrollSpeedFieldName = "mScrollUnit";
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
scrollSpeedFieldName = "mPixelsPerSecond";
}
Field mf = marquee.getClass().getDeclaredField(scrollSpeedFieldName);
mf.setAccessible(true);
mf.setFloat(marquee, speed);
}
} else {
Logger.e("Marquee", "mMarquee object is null.");
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
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