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Marker Recognition on Android (recognising Rubik's Cubes)

I'm developing an augmented reality application for Android that uses the phone's camera to recognise the arrangement of the coloured squares on each face of a Rubik's Cube.

One thing that I am unsure about is how exactly I would go about detecting and recognising the coloured squares on each face of the cube. If you look at a Rubik's Cube then you can see that each square is one of six possible colours with a thin black border. This lead me to think that it should be relativly simply to detect a square, possibly using an existing marker detection API.

Rubik's Cube

My question is really, has anybody here had any experience with image recognition and Android? Ideally I'd like to be able to implement and existing API, but it would be an interesting project to do from scratch if somebody could point me in the right direction to get started.

Many thanks in advance.

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greenie Avatar asked Mar 05 '10 22:03

greenie


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1 Answers

Do you want to point the camera at a cube, and have it understand the configuration?

Recognizing objects in photographs is an open AI problem. So you'll need to constrain the problem quite a bit to get any traction on it. I suggest starting with something like:

  1. The cube will be photographed from a distance of exactly 12 inches, with a 100W light source directly behind the camera. The cube will be set diagonally so it presents exactly 3 faces, with a corner in the center. The camera will be positioned so that it focuses directly on the cube corner in the center.

  2. A picture will taken. Then the cube will be turned 180 degrees vertically and horizontally, so that the other three faces are visible. A second picture will be taken. Since you know exactly where each face is expected to be, grab a few pixels from each region, and assume that is the color of that square. Remember that the cube will usually be scrambled, not uniform as shown in the picture here. So you always have to look at 9*6 = 54 little squares to get the color of each one.

  3. The information in those two pictures defines the cube configuration. Generate an image of the cube in the same configuration, and allow the user to confirm or correct it.

It might be simpler to take 6 pictures - one of each face, and travel around the faces in well-defined order. Remember that the center square of each face does not move, and defines the correct color for that face.

Once you have the configuration, you can use OpenGL operations to rotate the cube slices. This will be a program with hundreds of lines of code to define and rotate the cube, plus whatever you do for image recognition.

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Peter vdL Avatar answered Sep 20 '22 05:09

Peter vdL