I am trying to implement MapBox maps,special reason for using it, it is highly customizable, I need to create a different kind of map with all different colors, I got that working perfectly fine.
The problem I want to add annotation on map that should interactive from within, normally an annotation is interactive by just tapping on it, it works, I need something like a UIButton in the annotation and clicking on the Button action should perform.
Question How to create an annotation with a button/view in MapBox, how should I approach.
Any help is appreciated.
Thanks.
Edit:
To Be more precise I want something like the image below for annotation..
I am able to get this working finally. I have created a Subclassed RMMarker class in MapBox Project and I am adding all the components as CALayer, adding components in UIView
then adding UIView.layer
doesn't work. You have to add sublayers in the UIView layer.
Then I have created come custom delegates to handle the touch events.
Make sure you use MapBox from here and add MyMarker inside the MapBox project as a component.
I am adding my code here
MyMarker.h
#import "RMMarker.h"
@interface MyMarker : RMMarker
@end
MyMarker.m
@implementation MyMarker
-(id)init{
self=[super init];
if(self){
UIView *subLayer=[[UIView alloc] initWithFrame:CGRectMake(0, 0, 126, 91)];
UIView *smallView=[[UIView alloc] initWithFrame:CGRectMake(36.0, 0, 88, 91)];
//smallView.contents=(id)image;
[subLayer.layer addSublayer:smallView.layer];
subLayer.backgroundColor=[UIColor blueColor];
subLayer.layer.name=@"Annotation";
[self addSublayer:smallView.layer];
float y=11.0;
float x=12.0;
for(int i=0;i<4;i++){
CGPoint pt=CGPointMake(x, y);
UIView *handle=[self createHandle:@"Handle" fromPos:pt];
y=y+14.0;
handle.layer.name=[NSString stringWithFormat:@"Handle at %@",NSStringFromCGPoint(pt)];
[self addSublayer:handle.layer];
}
}
return self;
}
-(UIView *)createHandle:(NSString *)handle fromPos:(CGPoint)pos{
UIView *view=[[UIView alloc] initWithFrame:CGRectMake(pos.x, pos.y, 60.0, 5.0)];
view.backgroundColor=[UIColor brownColor];
return view;
}
@end
RMMapViewDelegate.h
- (void)tapOnMarker:(MyMarker *)marker at:(CGPoint )pt;
RMMapView.m
Added BOOL _delegateHasMyMarkerDelegate;
Setup Delegate method properties
- (void)setDelegate:(id <RMMapViewDelegate>)aDelegate{
_delegateHasMyMarkerDelegate=[_delegate respondsToSelector:@selector(tapOnMarker:at:)];
}
- (void)tapOnMarker:(MyMarker *)marker at:(CGPoint)aPoint
{
if (_delegateHasMyMarkerDelegate)
{
[_delegate tapOnMarker:marker at:aPoint];
}
}
- (void)handleSingleTap:(UIGestureRecognizer *)recognizer{
//Default initializers
CALayer *superlayer = [hit superlayer];
// See if tap was on an annotation layer or marker label and send delegate protocol method
//Added conditions for MyMarker touch events
if ([superlayer superlayer] != nil && [[superlayer superlayer] isKindOfClass:[MyMarker class]]){
[self tapOnMarker:((MyMarker *)[superlayer superlayer]) at:[recognizer locationInView:self]];
}else if ([[superlayer superlayer] superlayer] != nil && [[[superlayer superlayer] superlayer] isKindOfClass:[MyMarker class]]){
[self tapOnMarker:((MyMarker *)[[superlayer superlayer] superlayer]) at:[recognizer locationInView:self]];
}else if (superlayer != nil && [superlayer isKindOfClass:[MyMarker class]]){
[self tapOnMarker:((MyMarker *)superlayer) at:[recognizer locationInView:self]];
}
}
Implementation
-(RMMapLayer *)mapView:(RMMapView *)mapView layerForAnnotation:(RMAnnotation *)annotation{
if(annotation.isUserLocationAnnotation)
return nil;
MyMarker *marker=[[MyMarker alloc] init];
[marker setFrame:CGRectMake(0, 0, 126, 91)];
return marker;
}
#pragma mark MyMarker Delegate
-(void)tapOnMarker:(MyMarker *)marker at:(CGPoint)pt{
for (CALayer *layer in marker.sublayers) {
CGPoint convertedPt=[[marker superlayer] convertPoint:pt toLayer:layer];
if([layer containsPoint:convertedPt]){
NSLog(@"%@ selected",layer.name);
}
}
}
Hope it helps someone, who want to create Marker/Annotation and want multiple actions over it.
Why not simply use - (void) singleTapOnMap:(RMMapView *)map at:(CGPoint)point
delegate? I don't see you use any button states, so seems to me the easiest way is:
func singleTapOnMap(map: RMMapView!, at point: CGPoint) {
let layer = someObject.layer
let frameOnScreen = layer.superlayer.convertRect(layer.frame, toLayer: map.layer)
if CGRectContainsPoint(frameOnScreen, point) {
NSLog("hit")
}
}
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