what is best way to model many-to-many relationship?
lets say we have a two classes , Team and Player
I like to call methods like
playerX.getTeamList()
to get the list of all the Team s he/she is inteamY.getPlayerList()
to get the list of all the Player s in the team(or have some other way to do this effectively)
I can think of two ways of doing this , but they just don't feels like good oop pattens. can you think of any good ways , perhaps a design patten ?
Relationship between players and teams form Bipartite Graph. Expecting comments(and downvotes?)! I am OOD noob.
class MyPlayer
{
public string Name { get; set; }
public MyPlayer(string n)
{
Name = n;
}
}
class MyTeam
{
public string Name { get; set; }
public MyTeam(string n)
{
Name = n;
}
}
class PlayerTeamPair
{
public MyPlayer Player { get; set; }
public MyTeam Team { get; set; }
public PlayerTeamPair(MyPlayer p,MyTeam t)
{
Player = p;
Team = t;
}
}
class PlayerTeamBipartiteGraph
{
public List<PlayerTeamPair> Edges { get; set; }
public PlayerTeamBipartiteGraph()
{
Edges = new List<PlayerTeamPair>();
}
public void AddPlayerAndTeam(MyPlayer p, MyTeam t)
{
Edges.Add(new PlayerTeamPair(p, t));
}
public List<MyTeam> GetTeamList(MyPlayer p)
{
var teams = from e in Edges where e.Player == p select e.Team;
return teams.ToList<MyTeam>();
}
public List<MyPlayer> GetPlayerList(MyTeam t)
{
var players = from e in Edges where e.Team == t select e.Player;
return players.ToList<MyPlayer>();
}
}
class Program
{
static void Main(string[] args)
{
var G = new PlayerTeamBipartiteGraph();
MyPlayer a = new MyPlayer("A");
MyPlayer b = new MyPlayer("B");
MyPlayer c = new MyPlayer("C");
MyPlayer d = new MyPlayer("D");
MyTeam t1 = new MyTeam("T1");
MyTeam t2 = new MyTeam("T2");
G.AddPlayerAndTeam(a, t1);
G.AddPlayerAndTeam(b, t1);
G.AddPlayerAndTeam(c, t1);
G.AddPlayerAndTeam(b, t2);
G.AddPlayerAndTeam(d, t2);
G.GetTeamList(b).ForEach(t => Console.Write(" {0} ",t.Name));
Console.WriteLine();
G.GetPlayerList(t2).ForEach(p => Console.Write(" {0} ",p.Name));
Console.WriteLine();
}
}
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