I'm trying to make a line (so basically UIView) that has fixed height and width and is divided to nine segments. I want to be able to control the height of each segment and its color. E.g. I want the first segment be yellow and 30% of the total height of the line, the second to be red and 8% of the total height etc.
I'm not really skilled in Swift, so my solution would be to make 9 UIViews, stack them on top of each other on my storyboard and then manually set the height and background color of every view, so they'd seem like a one multicolored line. Is there cleaner and less bulky solution? Thanks
As the drawing is dead simple (you just want to stack some colored lines within a view), you can easily achieve this by subclassing UIView
and overriding drawRect()
and drawing them in Core Graphics.
It's certainly a much cleaner solution than adding 9 subviews!
Something like this should achieve the desired result:
class LineView : UIView {
let colors:[UIColor] = [UIColor.redColor(), UIColor.blueColor(), UIColor.greenColor()]
let values:[CGFloat] = [0.35, 0.45, 0.2]
override func drawRect(rect: CGRect) {
let r = self.bounds // the view's bounds
let numberOfSegments = values.count // number of segments to render
let ctx = UIGraphicsGetCurrentContext() // get the current context
var cumulativeValue:CGFloat = 0 // store a cumulative value in order to start each line after the last one
for i in 0..<numberOfSegments {
CGContextSetFillColorWithColor(ctx, colors[i]) // set fill color to the given color
CGContextFillRect(ctx, CGRectMake(0, cumulativeValue*r.size.height, r.size.width, values[i]*r.size.height)) // fill that given segment
cumulativeValue += values[i] // increment cumulative value
}
}
}
You could allow the colors
and values
properties to be changed from outside the LineView
class, allowing for much greater flexibility. You just have to override the didSet
to trigger the view to be redrawn when the properties change.
For example:
class LineView : UIView {
/// An array of optional UIColors (clearColor is used when nil is provided) defining the color of each segment.
var colors : [UIColor?] = [UIColor?]() {
didSet {
self.setNeedsDisplay()
}
}
/// An array of CGFloat values to define how much of the view each segment occupies. Should add up to 1.0.
var values : [CGFloat] = [CGFloat]() {
didSet {
self.setNeedsDisplay()
}
}
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.clearColor()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func drawRect(rect: CGRect) {
let r = self.bounds // the view's bounds
let numberOfSegments = values.count // number of segments to render
let ctx = UIGraphicsGetCurrentContext() // get the current context
var cumulativeValue:CGFloat = 0 // store a cumulative value in order to start each line after the last one
for i in 0..<numberOfSegments {
CGContextSetFillColorWithColor(ctx, colors[i]?.CGColor ?? UIColor.clearColor().CGColor) // set fill color to the given color if it's provided, else use clearColor
CGContextFillRect(ctx, CGRectMake(0, cumulativeValue*r.size.height, r.size.width, values[i]*r.size.height)) // fill that given segment
cumulativeValue += values[i] // increment cumulative value
}
}
}
Usage:
let lineView = LineView(frame: CGRectMake(50, 50, 20, view.bounds.size.height-100))
lineView.colors = [
UIColor(red: 1.0, green: 31.0/255.0, blue: 73.0/255.0, alpha: 1.0), // red
UIColor(red:1.0, green: 138.0/255.0, blue: 0.0, alpha:1.0), // orange
UIColor(red: 122.0/255.0, green: 108.0/255.0, blue: 1.0, alpha: 1.0), // purple
UIColor(red: 0.0, green: 100.0/255.0, blue: 1.0, alpha: 1.0), // dark blue
UIColor(red: 100.0/255.0, green: 241.0/255.0, blue: 183.0/255.0, alpha: 1.0), // green
UIColor(red: 0.0, green: 222.0/255.0, blue: 1.0, alpha: 1.0) // blue
]
lineView.values = [0.15, 0.1, 0.35, 0.15, 0.1, 0.15]
view.addSubview(lineView);
(I've only added 6 colors here, but you can add as many as you want).
Full project: https://github.com/hamishknight/Color-Segment-Line-View
I've just realized that this was not what you needed. I leave the answer anyway so that maybe could be helpful to somebody else in the future.
Make sure your line view has it's own UIView subclass, so that we can override drawRect
and achieve your goal.
Then a simple implementation would be:
class BarLine: UIView {
override func drawRect(rect: CGRect) {
//Height of each segment, in percentage
var heights : [CGFloat] = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9]
//Lets create 9 rects and set each rect width to be 1/9th of the view size, then add them to the array
let width : CGFloat = rect.size.width / 9.0
var i : Int = Int()
//Loop to generate 9 segmnets
for (i = 0; i < 9; i++) {
//Each rect origin must be translated by i * width
let origin = CGPointMake(CGFloat(i) * width, rect.height)
//Generate a random color
let color = UIColor(red: heights[i], green: 0.5, blue: 0.5, alpha: 1)
let segment = CGRect(x: origin.x, y: origin.y, width: width, height: -heights[i] * rect.height)
//Set the color
color.set()
//Add the segment to the view by drawing it
UIRectFill(segment)
}
}
}
This will produce something like :
(Remember to set your UIView class to you custom class in IB)
I hope this helped
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