A JComponent
of mine is firing a mouseDragged
event too vigorously. When the user is trying to click, it interprets is as a drag even if the mouse has only moved 1 pixel.
How would I add a rule for a particular component that amounted to:
Do not consider it a drag event unless the mouse has moved 10 pixels from the point at which is was pressed down.
Note: I know it's not a system setting in my OS, since only events on that component suffer from this over sensitivity.
Thank you.
Previous answers combined together, with proper event type:
public class DragInsensitiveMouseClickListener implements MouseInputListener {
protected static final int MAX_CLICK_DISTANCE = 15;
private final MouseInputListener target;
public MouseEvent pressed;
public DragInsensitiveMouseClickListener(MouseInputListener target) {
this.target = target;
}
@Override
public final void mousePressed(MouseEvent e) {
pressed = e;
target.mousePressed(e);
}
private int getDragDistance(MouseEvent e) {
int distance = 0;
distance += Math.abs(pressed.getXOnScreen() - e.getXOnScreen());
distance += Math.abs(pressed.getYOnScreen() - e.getYOnScreen());
return distance;
}
@Override
public final void mouseReleased(MouseEvent e) {
target.mouseReleased(e);
if (pressed != null) {
if (getDragDistance(e) < MAX_CLICK_DISTANCE) {
MouseEvent clickEvent = new MouseEvent((Component) pressed.getSource(),
MouseEvent.MOUSE_CLICKED, e.getWhen(), pressed.getModifiers(),
pressed.getX(), pressed.getY(), pressed.getXOnScreen(), pressed.getYOnScreen(),
pressed.getClickCount(), pressed.isPopupTrigger(), pressed.getButton());
target.mouseClicked(clickEvent);
}
pressed = null;
}
}
@Override
public void mouseClicked(MouseEvent e) {
//do nothing, handled by pressed/released handlers
}
@Override
public void mouseEntered(MouseEvent e) {
target.mouseEntered(e);
}
@Override
public void mouseExited(MouseEvent e) {
target.mouseExited(e);
}
@Override
public void mouseDragged(MouseEvent e) {
if (pressed != null) {
if (getDragDistance(e) < MAX_CLICK_DISTANCE) return; //do not trigger drag yet (distance is in "click" perimeter
pressed = null;
}
target.mouseDragged(e);
}
@Override
public void mouseMoved(MouseEvent e) {
target.mouseMoved(e);
}
}
I've had to do exactly this before. Here's my mouse event processing code, cut down to just the bits relating to making drag require a few pixels before being treated as a drag.
public void mousePressed(int mod, Point loc) {
pressLocation=copyLocation(loc,pressLocation);
dragLocation=null;
}
public void mouseReleased(int mod, Point loc) {
if(pressLocation!=null && dragLocation!=null) {
// Mouse drag reverted to mouse click - not dragged far enough
// action for click
pressLocation=null;
}
else if(dragLocation!=null) {
// action for drag completed
}
else {
// do nothing
}
pressLocation=null;
dragLocation=null;
}
public void mouseDragged(int mod, Point loc) {
if(pressLocation!=null) { // initial drag actions following mouse press
dragLocation=pressLocation; // consider dragging to be from start point
if(Math.abs(loc.x-pressLocation.x)<dragMinimum && Math.abs(loc.y-pressLocation.y)<dragMinimum) {
return; // not dragged far enough to count as drag (yet)
}
// action drag from press location
pressLocation=null;
}
else {
// action drag from last drag location
dragLocation=copyLocation(loc,dragLocation);
}
}
And note, I also had problems with Java some JVM's generating click events after dragging, which I had to detect and suppress.
If I read your question correctly, you're tracking both click and mousedrag events. Can you track the coordinates upon mousedown, followed by a short computation in mousedrag to see if the mouse has moved your desired minimum numbers of pixels? Of course, you then also want to cancel/reset on mouseup or when the mouse is dragged outside the bounds of your JComponent.
Caveat: I haven't done this myself, but I think it's where I'd start if it were me.
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