I did a bit of research, and I see, there is no easy way to make only top right and top left corners of the UIView round, right?
ps. This code makes all 4 corners round which is smth. I don't want.
#import <QuartzCore/QuartzCore.h>
self.layer.cornerRadius = 5;
self.layer.masksToBounds = YES;
If you start with a regular UIView it has square corners. You can give it round corners by changing the cornerRadius property of the view's layer . and smaller values give less rounded corners. Both clipsToBounds and masksToBounds are equivalent.
Select the view that you want to round and open its Identity Inspector. In the User Defined Runtime Attributes section, add the following two entries: Key Path: layer. cornerRadius , Type: Number, Value: (whatever radius you want)
If you want only some corners to be rounded, you should set the layer's maskedCorners property to be an array of the corners you want – it's an option set, so you can set one or many depending on your needs.
You can do it with this snippet:
// Set top right & left corners
[self setMaskTo:yourView byRoundingCorners:UIRectCornerTopLeft|UIRectCornerTopRight];
EDIT
Sorry, I forgot this
- (void)setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners
{
UIBezierPath *rounded = [UIBezierPath bezierPathWithRoundedRect:view.bounds
byRoundingCorners:corners
cornerRadii:CGSizeMake(8.0, 8.0)];
CAShapeLayer *shape = [[CAShapeLayer alloc] init];
[shape setPath:rounded.CGPath];
view.layer.mask = shape;
}
PS: as I said in the comment, if you use things like this when displaying UITableViewCell
cells, I've found that it's always a better choice to use background images because this kind of drawing stuff always affects performance.
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