i would like to make a rectangular canvas to simulate a progress bar but it seems when i set the width and height of a canvas to 100%, it doesn't really make it as high and as wide as parent
please see example below
http://jsfiddle.net/PQS3A/
Is it even possible to make non-squared canvas? I don't want to hardcode the height and width of canvas, because it should change dynamically when viewed in bigger or smaller screen, including mobile devices
If a VerticalArrangement's Height property is set to Fill Parent or specified in pixels, any components whose Height properties are set to Fill Parent will equally take up the height not occupied by other components.
The width attribute specifies the width of the <canvas> element, in pixels. Tip: Use the height attribute to specify the height of the <canvas> element, in pixels. Tip: Each time the height or width of a canvas is re-set, the canvas content will be cleared (see example at bottom of page).
A canvas element has a size in pixels, which applies to the bitmap you draw onto, and it has a CSS size like any other HTML element. These two are not the same (exactly like how a JPEG has a size in pixels but can be displayed at any size on screen), but you can set either one at any time.
Here's a working example fixing the problems:
You had several problems with your example:
<div>
does not have height
or width
attributes. You need to set those through CSS.position:static
, which means that it is NOT the positioning parent of any children. If you want the canvas to be the same size as the div, you must set the div to position:relative
(or absolute
or fixed
).width
and height
attributes on a Canvas specify the number of pixels of data to draw to (like the actual pixels in an image), and are separate from the display size of the canvas. These attributes must be set to integers.The example linked to above uses CSS to set the div size and make it a positioned parent. It creates a JS function (shown below) to both set a canvas to be the same display size as its positioned parent, and then adjusts the internal width
and height
properties so that is has the same number of pixels as it shows.
var canvas = document.querySelector('canvas'); fitToContainer(canvas); function fitToContainer(canvas){ // Make it visually fill the positioned parent canvas.style.width ='100%'; canvas.style.height='100%'; // ...then set the internal size to match canvas.width = canvas.offsetWidth; canvas.height = canvas.offsetHeight; }
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